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* Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-30
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* Add varying levels of precision to TimeTakerkwolekr2013-03-29
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* Add different place sound for nodesPilzAdam2013-03-29
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* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
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* Update Credits tabkwolekr2013-03-29
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* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
| | | | When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
* Fix last singlenode modificationkwolekr2013-03-29
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* Don't replace existing nodes in singlenode mapgenkwolekr2013-03-29
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* Prevent infinite loop with invalid Inventory formatkwolekr2013-03-27
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* Fix parameter list of obj:set_attach() and obj:set_bone_position()PilzAdam2013-03-28
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* Closed add object <-> object collision handlingsapier2013-03-28
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* README.txt: Add some build stuffPerttu Ahola2013-03-26
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* Vary ore sheet y position by noisekwolekr2013-03-24
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* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-24
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* Use minetest.register_ore() in minimalPilzAdam2013-03-24
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* Add more error checking to l_register_orekwolekr2013-03-24
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* Fix indentation of lua_api.txtPerttu Ahola2013-03-24
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* Update lua_api.txtkwolekr2013-03-24
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* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
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* Mapgen indev: float islands, larger far biomesproller2013-03-24
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Move rightclickable to the proper placePilzAdam2013-03-23
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* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-23
| | | | | | | | | | This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-24
| | | | | | | | | | | | | the following: 1. String concatenation in guiMainMenu.cpp - it is required for all individual strings to be of the same type <unicode/non-unicode>; adding explicit L qualifier before the other strings. 2. Correcting type of BlockMakeData to struct in place of class forward declarations. This information is used for name decoration by Visual Studio, leading to linker errors in case of mismatches. 3. Windows headers define max as a macro somewhere, leading to a compile time error in profiler.h; using () around function to prevent macro match from occurring.
* 6d facedirRealBadAngel2013-03-23
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* Merge pull request #563 from proller/guestproller2013-03-23
|\ | | | | Random guest name and finite liquid checkbox
| * Random guest name and finite liquid checkboxproller2013-03-23
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* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola2013-03-22
| | | | defaults to air
* CMakeLists.txt: Add games/common to be installed when availablePerttu Ahola2013-03-22
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* Support game-specific minetest.confPerttu Ahola2013-03-21
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* lua_api.txt: Document paths, games and common mod loadingPerttu Ahola2013-03-21
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* Update buildwin32.sh to get minetest/commonPerttu Ahola2013-03-21
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* Update README.txt to instruct to get minetest/common tooPerttu Ahola2013-03-21
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* Common mods supportPerttu Ahola2013-03-21
| | | | | | | Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
* Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-19
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* Git-ignore SQLite build filesJuhani Numminen2013-03-19
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* Fix Map::initBlockMake to actually use chunksize settingkwolekr2013-03-18
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* Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-19
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* Add jungle grass to jungleskwolekr2013-03-17
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* Don't erase modified_blocksIlya Zhuravlev2013-03-17
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* Add FPS limit to menu cloudsShadowNinja2013-03-17
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* lua methods set_look_pitch and set_look_yawRealBadAngel2013-03-17
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* Fix new_style_waterPilzAdam2013-03-17
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* Add missing settings to minetest.conf.examplePilzAdam2013-03-17
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* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
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* build with ogles2 driverproller2013-03-16
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* Some minor cleanups from the last commitkwolekr2013-03-16
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* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
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* Make saplings only grow on dirt or grass, make jungle tree trunks only ↵kwolekr2013-03-16
| | | | replace air
* Re-add jungles, apple treeskwolekr2013-03-16
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