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* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
* Tune the tool speed thingPerttu Ahola2011-11-29
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-29
* Set version to 0.4Perttu Ahola2011-11-29
* Clean headers a bitPerttu Ahola2011-11-29
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
* Generic NodeMetadata text inputPerttu Ahola2011-11-29
* Generalize selection boxesPerttu Ahola2011-11-29
* Set the BS constant to be floating-point; this removes the need for floating ...Perttu Ahola2011-11-29
* Clean code and modify comments in mapnode_contentfeatures.hPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-29
* Handle undefined objects betterPerttu Ahola2011-11-29
* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-29
* Add textures in data/textures (appeared to not have been added)Perttu Ahola2011-11-29
* random scripting work-in-progressPerttu Ahola2011-11-29
* Add the default.lua scriptPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* Make it actually buildPerttu Ahola2011-11-29
* Add LuaPerttu Ahola2011-11-29
* Better spawn position finding and checkingPerttu Ahola2011-11-13
* Update changelog and call this 0.3.1Perttu Ahola2011-11-09
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
* Call this 0.3.dev-20111108Perttu Ahola2011-11-08
* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-08
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-07
* utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...Kahrl2011-11-07
* Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola2011-11-07
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-07
* Command-line signal handling for WindowsConstantin Wenger2011-11-06
* Make water invisible next to underwater glassPerttu Ahola2011-11-05
* Improve "compile on Windows" section in readmePerttu Ahola2011-11-05
* Call this version 0.3.dev-20111104Perttu Ahola2011-11-04
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03