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* Actually fill in the NewNameGetter names to allow map generator operation and...Perttu Ahola2011-11-29
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-29
* Initial node definition stuffPerttu Ahola2011-11-29
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Add name field to ContentFeaturesPerttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Remove old commentsPerttu Ahola2011-11-29
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
* Remove node content-dependent stuff from map.cppPerttu Ahola2011-11-29
* Remove content_mapnode.h and nodedef.h #includesPerttu Ahola2011-11-29
* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-29
* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
* Saner sized saplingPerttu Ahola2011-11-29
* Cut down content transfer verbosityPerttu Ahola2011-11-29
* Cut down TextureSource verbosityPerttu Ahola2011-11-29
* Improve loading screen and protocolPerttu Ahola2011-11-29
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
* Fix flowing water being always opaquePerttu Ahola2011-11-29
* Fix MaterialProperties serialization (constant_time was missing)Perttu Ahola2011-11-29
* Improve glassPerttu Ahola2011-11-29
* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
* Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Clean morePerttu Ahola2011-11-29
* Remove commented out codePerttu Ahola2011-11-29
* Prepare more for node definition serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* Update inventory texture tooPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Fix yet-another serialization error in utility.h and set constructor of Buffe...Perttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
* Update TODO list in scriptapi.cppPerttu Ahola2011-11-29
* Set traditional minetest durability values to toolsPerttu Ahola2011-11-29
* Move tool definitions to scriptPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29
* ToolDefManager serializationPerttu Ahola2011-11-29
* ToolDefinition serializationPerttu Ahola2011-11-29
* Make fence post selection box smaller and create code to allow node placement...Perttu Ahola2011-11-29
* Tune gravel and picksPerttu Ahola2011-11-29
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29