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| * Add clouds to all loading screens and better progress handlingZeg92013-05-10
| * Fix gettext memory leakssapier2013-05-10
| * Really fix itemdef memory leaksapier2013-05-09
| * Add --videomodes option to show available video modesKahrl2013-05-09
| * Drop IrrlichtDevice when running --speedtestsKahrl2013-05-09
| * Fix world selection a bit (also fixes a main menu segfault)Kahrl2013-05-08
| * Add progress bar and clouds to loading screenZeg92013-05-08
| * Update default controls in README and pause menuPilzAdam2013-05-07
| * Fix shader license headers to be LGPLBrent Hull2013-05-06
| * Remove 'Meshbuffer ran out of indices' limitationKahrl2013-05-06
| * fix static data not beeing stored correctly on deactivationsapier2013-05-06
| * Install menu textures of minetest_gamePilzAdam2013-05-04
| * Add header.png and footer.png support for games, and support texture packs vi...Perttu Ahola2013-05-04
| * Fix favorite Server List on WindowsSfan52013-05-04
| * Fix documentation for HUD commands in protocolPilzAdam2013-05-04
| * Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
| * Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
| * Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
| * Server: force block send of pointed_pos_under after predicted node placeKahrl2013-05-03
| * Use DIR_DELIM instead of / in file pathsPilzAdam2013-05-02
| * Show game name instead of game ID of selected gamePilzAdam2013-05-02
| * Switch menu to game selected in world creation dialogPerttu Ahola2013-05-02
| * Pre-select current game in world creation dialogPerttu Ahola2013-05-02
| * games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola2013-05-02
| * Filter worlds by selected gamePerttu Ahola2013-05-02
| * Get menu background image from selected gamePerttu Ahola2013-05-02
| * Fix minetest.featuresPilzAdam2013-05-01
| * Move sfan5 to core devsPilzAdam2013-05-01
* | Translated using Weblate (Russian)Anton Tsyganenko2013-05-13
* | Translated using Weblate (Norwegian Bokmål)Sindre Tellevik2013-05-13
* | Translated using Weblate (French)we prefer instagib metl32013-05-13
* | Translated using Weblate (Dutch)sfan52013-05-13
* | Merge remote-tracking branch 'origin/master'Weblate2013-05-01
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| * Rename "no" (Norwegian) to "nb" (Norwegian Bokmål)Ilya Zhuravlev2013-05-01
* | Merge remote-tracking branch 'origin/master'Weblate2013-05-01
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| * Add Norwegian language.Ilya Zhuravlev2013-05-01
| * Add a Way of checking for specific Feature with Lua Adds minetest.get_feature...Sfan52013-05-01
| * Fix itemdef drop on NULL texturekwolekr2013-04-28
| * Actually fix shader3 alpha this timekwolekr2013-04-27
| * Enhance caves for mgv7, add ravineskwolekr2013-04-27
| * Minor hud.cpp cleanupkwolekr2013-04-25
| * Ability to change the crosshair using texturesEsteban I. Ruiz Moreno2013-04-25
| * Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
| * Tune finite liquids, indev huge cavesproller2013-04-25
| * Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)Zeg92013-04-25
| * Move player collisionbox to player classsapier2013-04-25
| * kahrl is backPilzAdam2013-04-25
| * Transform alpha channel as well in shaderkwolekr2013-04-25
| * Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-25
| * Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier2013-04-24