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| * fix memory leaks introduced by invalid gettext usagesapier2013-04-07
| * replace Server smart pointer with conventional one to gain control over dtor ...sapier2013-04-07
| * fix memory leak on shader shutdownsapier2013-04-07
| * fix memory leak in itemdefsapier2013-04-07
| * fix huge texture leak in tiledefsapier2013-04-07
| * fix 3d model mesh leaksapier2013-04-07
| * fix mesh leak in camera classsapier2013-04-07
| * Add param2 field for ores, some minor fixes and misc. code cleanupkwolekr2013-04-07
* | Translated using Weblate (Russian)Ilya Pavlov2013-04-18
* | Translated using Weblate (Portuguese)Francizca Rodriguez2013-04-18
* | Translated using Weblate (Kirghiz)Chynggyz Jumaliev2013-04-18
* | Translated using Weblate (German)Pilz Adam2013-04-18
* | Translated using Weblate (French)Me Moala2013-04-18
* | Translated using Weblate (Chinese (China))Shen Zheyu2013-04-18
* | Merge remote branch 'origin/master'Weblate2013-04-07
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| * Add Ukrainian language.Ilya Zhuravlev2013-04-07
| * Fix black tree leaves, reduce above-ground cave shadowskwolekr2013-04-07
| * Fix crash on creating map with invalid mg_namekwolekr2013-04-07
| * Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-07
| * Add Mapgen V7, reorganize biomeskwolekr2013-04-07
| * Adjusting water removing above unloaded blocksproller2013-04-07
| * Don't re-write entire map_meta.txt if a setting is missingkwolekr2013-04-06
| * Fix to be able to build from dir different than source dirDiego Martínez2013-04-06
| * Don't flow finite liquid into an unloaded chunkproller2013-04-06
| * fix memory leaksapier2013-04-06
| * Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
| * Only enqueue falling nodes if they really want to fallPilzAdam2013-04-05
| * unkn own block -> unkn own nodekhonkhortisan2013-04-05
| * Add private messaging with /msgShadowNinja2013-04-05
| * Use the nodebox as selection box if it's not set manuallyDiego Martínez2013-04-05
| * Install "build" and "survival" games with "make install"Diego Martínez2013-04-05
| * Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-05
| * Fix nick completionPilzAdam2013-04-05
| * Add a delay to nodeupdate()PilzAdam2013-04-05
| * Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
| * Check if the address field is empty when hitting enter on the multiplayer tabShadowNinja2013-04-03
| * Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-03
| * Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
| * Update doc/lua-api.txtPilzAdam2013-04-03
| * Bump version to 0.4.6kwolekr2013-04-03
* | Translated using Weblate (Chinese (China))Shen Zheyu2013-04-05
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* Merge remote branch 'origin/master'Weblate2013-04-03
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| * Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt r...PilzAdam2013-04-02
| * Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
| * Increase value range of Ore::clust_scarcitykwolekr2013-03-31
* | Translated using Weblate (Spanish)Diego Martínez2013-04-03
* | Translated using Weblate (Polish)Dêivan Ortiz Munhoz2013-04-03
* | Translated using Weblate (Kirghiz)Chynggyz Jumaliev2013-04-03
* | Translated using Weblate (German)Sfan52013-04-03
* | Translated using Weblate (French)we prefer instagib metl32013-04-03