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* Fix the previous commitPerttu Ahola2011-12-03
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* Clean and fix mods/experimental/init.luaPerttu Ahola2011-12-03
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* More texture naming fixesPerttu Ahola2011-12-03
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* Rename textures of default modPerttu Ahola2011-12-03
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* Remove iron apple from defaultPerttu Ahola2011-12-03
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* Make global names in default mod use good naming convention and move ↵Perttu Ahola2011-12-03
| | | | backwards-compatibility definitions to mods/legacy
* Rename cookresult_item to cookresult_itemstringPerttu Ahola2011-12-03
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* add EnvRef:get_node_or_nil()Perttu Ahola2011-12-03
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* Add ABM required neighbor checkPerttu Ahola2011-12-03
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* Fix bucket texture namesPerttu Ahola2011-12-03
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* Allow digging unknown nodesPerttu Ahola2011-12-03
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* Show infotext for unknown nodesPerttu Ahola2011-12-03
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* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
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* Call this 0.4.dev-20111203-3Perttu Ahola2011-12-03
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* On SIGINT in main menu, don't connect before shutting downPerttu Ahola2011-12-03
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* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Do not broadcast an empty chat message when someone tries to log in with the ↵Kahrl2011-12-03
| | | | wrong password
* Notify player whose password is being changedKahrl2011-12-03
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* Call this 0.4.dev-20111203-2Perttu Ahola2011-12-03
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* Note about debug.txt in error message dialog when mod fails to loadPerttu Ahola2011-12-03
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* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
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* Fix note about run-in-place mod search path in mods/default/init.luaPerttu Ahola2011-12-03
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* Set version 0.4.dev-20111203-1Perttu Ahola2011-12-03
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* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
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* Properly handle mod name conflictsPerttu Ahola2011-12-03
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* Better mod loading error handlingPerttu Ahola2011-12-03
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* Add world/mods to mod search pathPerttu Ahola2011-12-03
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* Remove accidental stupid naming in craftitem examplePerttu Ahola2011-12-03
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* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
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* Fix script error reporting a bitPerttu Ahola2011-12-02
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* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
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* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-02
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* Remove unnecessary debug output from mods/default/init.luaPerttu Ahola2011-12-02
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* Show bare hand when no item is selectedPerttu Ahola2011-12-02
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* Set version to 0.4.dev-20111202-1Perttu Ahola2011-12-02
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* Fix mod licensing and add a mention about sound licensing in README.txtPerttu Ahola2011-12-02
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* Script-defined creative inventoryPerttu Ahola2011-12-02
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* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
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* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
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* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-02
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* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
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* Add a note about mods being under CC BY-SA 3.0 like texturesPerttu Ahola2011-12-02
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* + middle-click now empties the inventory slot properlyMark Holmquist2011-12-02
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* Add enable_pvp settingPerttu Ahola2011-12-02
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* Make unlimited player transfer distance configurablePerttu Ahola2011-12-02
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* Fix player double damagePerttu Ahola2011-12-02
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* Make hitting players make a visual damage flash to the player texture and ↵Perttu Ahola2011-12-02
| | | | the screen of the local player
* Don't hide players in pitch black (like oerkkis)Perttu Ahola2011-12-02
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Fix /give(me) commands a bit in default modPerttu Ahola2011-12-02
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