| Commit message (Collapse) | Author | Age |
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Fixed the compiler not being able to determine which symbol it should
use when compiling Minetest as 64bit with Irrlicht 1.8+
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MediaFetchThread
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not ItemStack(s).
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shaders are used
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like water
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Fixed also game bug drawing dragged item behind fields, buttons etc.
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Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
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by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
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