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* Add missing mapgen.lua to games/minimalPerttu Ahola2012-04-06
* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-06
* Add #include <unistd.h> to filesys.cppPerttu Ahola2012-04-06
* experimental:soundblock dig_immediate=3Perttu Ahola2012-04-06
* Attempt to fix sound left-right channelsPerttu Ahola2012-04-06
* Make the minimal development test somewhat playable by adding ore generation ...Perttu Ahola2012-04-05
* Fix crash when inputting only / in chatPerttu Ahola2012-04-05
* Fix super-small size of regular item entitiesPerttu Ahola2012-04-04
* Show reported map seed on debug info (F5)Perttu Ahola2012-04-04
* Minimally update compiling on Windows in README.txtPerttu Ahola2012-04-04
* Add to README.txt's example dependencies on Linux: libogg-dev libvorbis-dev l...Perttu Ahola2012-04-04
* Fix visual='cube' sizePerttu Ahola2012-04-04
* Fix sound direction and add experimental:soundblock alias sb in minimal for t...Perttu Ahola2012-04-04
* Remove debug outputPerttu Ahola2012-04-04
* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
* Fix buildbotPerttu Ahola2012-04-03
* Add util/buildbotPerttu Ahola2012-04-03
* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-03
* Add multiplayer test scriptPerttu Ahola2012-04-03
* Fix installation path of minetest_game/mods (// in place of / doesn't work on...Perttu Ahola2012-04-02
* Fix things for cross-compiling using mingwPerttu Ahola2012-04-02
* Tune cave generationPerttu Ahola2012-04-02
* Improve caves morePerttu Ahola2012-04-02
* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-01
* Implement dropped items as LuaEntities; leave the old ones as is for compatib...Perttu Ahola2012-04-01
* Fix disabling of player movement cheat detection in singleplayerPerttu Ahola2012-04-01
* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
* Don't allow /granting unknown privilegesPerttu Ahola2012-04-01
* Split builtin.lua to multiple filesPerttu Ahola2012-04-01
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
* granting and revoking of all privileges at oncePerttu Ahola2012-04-01
* Add license of Lua in README.txtPerttu Ahola2012-03-31
* Change default privileges from "build, shout" to "interact, shout"Perttu Ahola2012-03-31
* Fix authentication handler reporting failed password change while it isn'tPerttu Ahola2012-03-31
* Improve /grant and /revoke output, add /auth_reloadPerttu Ahola2012-03-31
* Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola2012-03-31
* Fix client.h getting included on the server buildPerttu Ahola2012-03-31
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Fix doc/lua_api.txtPerttu Ahola2012-03-31
* initial_properties field in entity definitionPerttu Ahola2012-03-31
* More documentation in doc/lua_api.txtPerttu Ahola2012-03-31
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-31
* cmake: lua: use COMMON_CFLAGSJonathan Neuschäfer2012-03-31
* Install minetest_game without .git and other unnecessary thingsPerttu Ahola2012-03-31
* Fix handling of missing auth.txt in the new handlerPerttu Ahola2012-03-30
* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
* Fix admin password handling in minetest.builtin_auth_handler.get_authPerttu Ahola2012-03-30
* Improved teleport commandPerttu Ahola2012-03-30
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30