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* | | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-20
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| * Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. Thi...Perttu Ahola2011-07-17
| * A small fix to an unlikely situation where the map generator requires a block...Perttu Ahola2011-07-17
* | * README updated (graphics licensing)Nils Dagsson Moskopp2011-07-20
* | * by popular request, fewer cloudsNils Dagsson Moskopp2011-07-20
* | * README updatedNils Dagsson Moskopp2011-07-19
* | + minetest application iconNils Dagsson Moskopp2011-07-19
* | * initialize liquid_kind properly so compiler does not bitch about itNils Dagsson Moskopp2011-07-19
* | + fake shading for the volumetric cloudsNils Dagsson Moskopp2011-07-19
* | + volumetric clouds (thanks teddydestodes)Nils Dagsson Moskopp2011-07-18
* | final fixes to liquid flow, works now as intendedFelix Krause2011-07-18
* | fixes to liquid transformationFelix Krause2011-07-18
* | fixed refactoring issues // slowed down water flow a bitFelix Krause2011-07-18
* | * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18
* | * Омская птицаNils Dagsson Moskopp2011-07-18
* | * changed GUI to indicate Minetest ΔNils Dagsson Moskopp2011-07-17
* | * README updatedNils Dagsson Moskopp2011-07-16
* | Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-16
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| * Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-16
| * Added tag 0.2.20110704_0 for changeset 65263ec55cafPerttu Ahola2011-07-04
* | * fix automerge regressionNils Dagsson Moskopp2011-07-15
* | * regression fix, clay occurs again nowNils Dagsson Moskopp2011-07-15
* | * possibly nicer treesNils Dagsson Moskopp2011-07-15
* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * Updated version and changelogPerttu Ahola2011-07-04
| * Removed tag 0.2.20110704_0Perttu Ahola2011-07-04
| * Added tag 0.2.20110704_0 for changeset 25aa2021937fPerttu Ahola2011-07-04
| * initial steps in doing content type extensionPerttu Ahola2011-07-02
| * made screen go slightly blue when underwaterPerttu Ahola2011-07-01
| * Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-01
| * tried to fix block selection in map rendering a bitPerttu Ahola2011-06-27
| * fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
| * updated minetest.conf.example and changed client_unload_unused_data_timeout d...Perttu Ahola2011-06-27
| * better handling of unknown blocks on clientPerttu Ahola2011-06-27
| * updated to-do listPerttu Ahola2011-06-27
| * made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
| * Made the initial loading screen slightly more alivePerttu Ahola2011-06-26
| * added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
| * Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola2011-06-26
| * changed one "if" to "else if" in content_mapblock.cppPerttu Ahola2011-06-26
| * reorganized stuffPerttu Ahola2011-06-26
| * tuned mapgenPerttu Ahola2011-06-26
| * changed water color in farmeshPerttu Ahola2011-06-26
| * updated noise stuffPerttu Ahola2011-06-26
| * reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
| * improved player fall damage detectionPerttu Ahola2011-06-26
| * added and commented out some debug outputPerttu Ahola2011-06-26
| * even more code refactoringPerttu Ahola2011-06-26