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* added an unit test for the Settings thingy (the python ConfigParser -like thing)Perttu Ahola2011-07-22
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* Fixed small error in mapnode.cpp (didn't cause any harm though)Perttu Ahola2011-07-22
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* Fixed new map generator causing a crash when generating at map limitPerttu Ahola2011-07-22
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* Hopefully fixed u64 to be the actual 64-bit type on 64-bit architectures. ↵Perttu Ahola2011-07-17
| | | | This should fix the compiler error caused by irrlicht on 64-bit fedora defining u64 to be different.
* A small fix to an unlikely situation where the map generator requires a ↵Perttu Ahola2011-07-17
| | | | block that hasn't been loaded from disk. Now it is actually loaded from disk in that case.
* Attempt to fix a problem with the factory mappings of objects residing in ↵Perttu Ahola2011-07-16
| | | | different source files than the prototype objects that fill them in
* Added tag 0.2.20110704_0 for changeset 65263ec55cafPerttu Ahola2011-07-04
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* Updated version and changelogPerttu Ahola2011-07-04
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* Removed tag 0.2.20110704_0Perttu Ahola2011-07-04
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* Added tag 0.2.20110704_0 for changeset 25aa2021937fPerttu Ahola2011-07-04
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* initial steps in doing content type extensionPerttu Ahola2011-07-02
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* made screen go slightly blue when underwaterPerttu Ahola2011-07-01
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* Fixed objects being sometimes not able to be stored statically in a block ↵Perttu Ahola2011-07-01
| | | | when block has been unloaded
* tried to fix block selection in map rendering a bitPerttu Ahola2011-06-27
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* fixed bug in inventory textures caused from better handling of unknown blocksPerttu Ahola2011-06-27
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* updated minetest.conf.example and changed client_unload_unused_data_timeout ↵Perttu Ahola2011-06-27
| | | | default to 600
* better handling of unknown blocks on clientPerttu Ahola2011-06-27
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* updated to-do listPerttu Ahola2011-06-27
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* made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
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* map unloading is now a whole lot betterPerttu Ahola2011-06-27
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* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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* Made the initial loading screen slightly more alivePerttu Ahola2011-06-26
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* added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
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* Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiePerttu Ahola2011-06-26
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* changed one "if" to "else if" in content_mapblock.cppPerttu Ahola2011-06-26
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* reorganized stuffPerttu Ahola2011-06-26
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* tuned mapgenPerttu Ahola2011-06-26
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* changed water color in farmeshPerttu Ahola2011-06-26
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* updated noise stuffPerttu Ahola2011-06-26
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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | doing it
* improved player fall damage detectionPerttu Ahola2011-06-26
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* added and commented out some debug outputPerttu Ahola2011-06-26
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* even more code refactoringPerttu Ahola2011-06-26
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* more reorganizing of map codePerttu Ahola2011-06-26
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* cleaned map stuffPerttu Ahola2011-06-26
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* moved mapgen stuff around abitPerttu Ahola2011-06-25
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* moved map generator to separate source filesPerttu Ahola2011-06-25
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* added minetestmapper in utils/Perttu Ahola2011-06-25
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* mapgen stuffPerttu Ahola2011-06-25
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* added correct data to new images, added comments in main.cppPerttu Ahola2011-06-25
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* Reorganizing stuff (import from temporary git repo)Perttu Ahola2011-06-25
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* disabled farmesh in default settingsPerttu Ahola2011-06-23
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* fixed servermain.cpp lacking filesys.hPerttu Ahola2011-06-22
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* path_userdata is now created before potentially creating debug.txt in therePerttu Ahola2011-06-20
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* moved the mac include in porting.cpp out of namespacePerttu Ahola2011-06-20
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* fixed a segfault in case of wrong input from network on the server (reported ↵Perttu Ahola2011-06-19
| | | | by spongie)
* uh oh, forgot to add treeprop.png to the repoPerttu Ahola2011-06-19
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* Modified the mesh update thread's sleep time to speed it up (it was way too ↵Perttu Ahola2011-06-18
| | | | high)
* lol, i have apparently used python too much...Perttu Ahola2011-06-18
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