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* GUI: Convert loading screen's progress bar to image (#5362)kilbith2017-03-10
* CI: Add memleak checking using valgrind (#5350)Loïc Blot2017-03-06
* Update .appdata and .desktop filesJuhani Numminen2017-03-05
* Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat2017-03-05
* Font: attempt fallback font, abort if no fonts found.Auke Kok2017-03-05
* README.txt: Clarify loading of minetest.confFixer2017-03-05
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
* FormSpec: Add position and anchor elements (#5284)adelcoding12017-03-04
* Fixed spelling mistakes (#5312)Bond-0092017-02-27
* Dungeongen: Add and improve parametersparamat2017-02-26
* Fix crash that can be caused by the shutdown command. (#5292)red-0012017-02-25
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-22
* Fix the documentation for `minetest.is_yes` (#5276)red-0012017-02-20
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
* Voxelmanip: Do not emerge or blit to blocks over map gen limitparamat2017-02-18
* Multiplayer menu: fix attempt to open nonexistant imagekilbith2017-02-18
* Statbars.lua: Cache enable_damage settingtenplus12017-02-18
* Fix not being able to damage players in minimal (#5266)red-0012017-02-18
* Use the `ARRLEN` macro in more places and remove an unused macro. (#5260)red-0012017-02-18
* Add support for the new arguments of `request_shutdown` to the `/shutdown` ch...red-0012017-02-18
* Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)Auke Kok2017-02-16
* Cavegen: Place correct biome surface in tunnel entrancesparamat2017-02-16
* Objectpos over limit: Avoid crash caused by sector over limitparamat2017-02-16
* Fix a small regression caused by e2ad76f.red-0012017-02-16
* Fix >5 year old PlayerSAO deletion bugsfan52017-02-15
* FreeType: address font license issues (#5230)Auke Kok2017-02-14
* Lighting: Update lighting at block loadingDániel Juhász2017-02-13
* Mainmenu: Brighter text colours for readabilityHybrid Dog2017-02-12
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-12
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-10
* Use tree to list mods rather than textlistrubenwardy2017-02-10
* Revert "Plantlike: Fix visual_scale being applied squared (#5115)"Craig Robbins2017-02-10
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-10
* Add textures for air and ignore items (#5196)Wuzzy2017-02-10
* Correct lua_api.txt docs related to meta (#5198)rubenwardy2017-02-10
* Change default nodetimer_interval to 0.2s. (#5193)Auke Kok2017-02-09
* Perform mesh animation only once per frame.Lars Hofhansl2017-02-09
* OpenAL sound: Use a simpler distance modelparamat2017-02-09
* No longer auto-generate a 'guest####' player name when name is emptyred-0012017-02-09
* Fix android buildLoic Blot2017-02-08
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-07
* Face shading: Add shade factor commentsparamat2017-02-07
* Add support for unix socket connection to redis (#5179)Travis Burtrum2017-02-06
* Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok2017-02-05
* Improve mesh shading (#5172)numberZero2017-02-05
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-04
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-04
* Make NodeMetaRef::getmeta a non-static memberrubenwardy2017-02-04