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* updated changelogPerttu Ahola2011-04-06
* Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-06
* Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola2011-04-06
* Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-06
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
* changelog updatePerttu Ahola2011-04-05
* changelog updatePerttu Ahola2011-04-05
* Incremented version to 0.0.2.Perttu Ahola2011-04-05
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* forgot the furnace menu files!Perttu Ahola2011-04-05
* A more robust format for node metadataPerttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* updated changelog a bitPerttu Ahola2011-04-05
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
* Modified windows build parameters a bit to make it buildPerttu Ahola2011-04-04
* removed reference to script directory in cmake installPerttu Ahola2011-04-04
* Chests work now!Perttu Ahola2011-04-04
* initial chest metadataPerttu Ahola2011-04-04
* now the server buildsPerttu Ahola2011-04-04
* still a missing filePerttu Ahola2011-04-04
* forgot some filesPerttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some more radical changesPerttu Ahola2011-04-03
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
* reverted mud to old texturePerttu Ahola2011-04-03
* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-02
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* commit before some radical changesPerttu Ahola2011-04-02
* mapgen work-in-progressPerttu Ahola2011-03-02
* mapgen tweakingPerttu Ahola2011-03-01
* tweaked mapgenPerttu Ahola2011-02-28
* fixed server sending wrong position of node removalPerttu Ahola2011-02-28
* tweaked mapgenPerttu Ahola2011-02-28
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
* -Perttu Ahola2011-02-28
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* modified grass texturePerttu Ahola2011-02-28
* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-27
* 3d noise stuffPerttu Ahola2011-02-26
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-24
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
* fixed a path in build system's packaging partPerttu Ahola2011-02-23
* updated scripting api a bitPerttu Ahola2011-02-23
* mainly work on object scripting apiPerttu Ahola2011-02-23