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* Remove settings not used any longersapier2014-05-24
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* Fix disable hud disabling drawing of full guisapier2014-05-24
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* fixed typo std::encl in src/gettext.cppJakub Vaněk2014-05-24
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* Fix a bunch of small bugs due to mainmenu cleanupsapier2014-05-24
| | | | | | | Fix doubleclick not working in singleplayer Fix of by one issue on accessing raw list Fix this->self Fix copy&paste error for scroll button
* Item entity stacks merge on the ground.RealBadAngel2014-05-23
| | | | Add TTL to item entities.
* Fix memory leak in redis backend, fixes #1325sfan52014-05-23
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* Add joining player to printed player listsapier2014-05-20
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* Add support for interlaced polarized 3d screenssapier2014-05-18
| | | | Add (experimental) support for topbottom as well as sidebyside 3d mode
* Split declaration of GenericCAO from implementationsapier2014-05-17
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* Fix singleplayer dialogs missing game customizationsapier2014-05-17
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* Add formspec toolkit and refactor mainmenu to use itsapier2014-05-16
| | | | | Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews
* Make print() NUL-safeShadowNinja2014-05-15
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* Map irrlicht log level to minetest. Allow write them to debug file.RealBadAngel2014-05-14
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* Fix old client showing duplicated health bar on new serversapier2014-05-11
| | | | | Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly
* Send max number of characters instead of asserting in case of too long chat ↵sapier2014-05-11
| | | | messages
* Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier2014-05-11
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* Fix incorrect scaling of customized hud item selection markersapier2014-05-11
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* Fix error messages beeing shown on pressing cursor keys in various menussapier2014-05-11
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* Fix possible deadlock in error conditionssapier2014-05-11
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* Fix healthbar not beeing hidden on disabled damagesapier2014-05-10
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* Use "core" namespace internallyShadowNinja2014-05-08
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* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Add write_json() to the async APIShadowNinja2014-05-07
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* Add a limit to node meta data resolving recursionShadowNinja2014-05-07
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* Fix heart + bubble bar size on different texture packssapier2014-05-07
| | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
* Move message about missing normal maps to infostream instead of errorstream.RealBadAngel2014-05-05
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* Bugfix: make waypoints respect camera offsetRealBadAngel2014-05-05
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* Fix numeric underflow on calculating window size adjustmentsapier2014-05-04
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* Fix player:set_animation() in third person viewBlockMen2014-05-03
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* Add hack to avoid 2s startup delay on local gamessapier2014-05-02
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* Fix usage of deprecated functions in builtinsapier2014-04-29
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* Add proper lua api deprecated handlingsapier2014-04-29
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* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
| | | | Minor coding style fixes
* Make debug text adjust it's border to the screensize and fix a border update bugShadowNinja2014-04-27
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* Fix rounding issue of hud dpi on some machinessapier2014-04-27
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* Add support for function serialization to minetest.serializeShadowNinja2014-04-27
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* Fix code style of async APIShadowNinja2014-04-27
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* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
| | | | | | | | | | | | This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
* Only push the Lua error handler onceShadowNinja2014-04-27
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* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Client: Don't crash if trying to draw too many items from inventory in HUDPerttu Ahola2014-04-27
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* Move the old stuff to docBlockMen2014-04-25
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* Remove useless MSVC project filesBlockMen2014-04-25
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* Fix directional fog color in front viewBlockMen2014-04-25
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* Update documentation on is_ground_contentShadowNinja2014-04-24
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* Revert "Add backtrace to error function"ShadowNinja2014-04-24
| | | | | | | | This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1. This caused duplicate tracebacks and tracebacks when unwanted. It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback(). Use xpcall() or lua_pcall()'s errorhandler argument instead.
* Fix lost pause support in singleplayersapier2014-04-24
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* Fix argument type of the RaiseException() functionFessWolf2014-04-23
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* Revert binary database block position encodingShadowNinja2014-04-23
| | | | | | This reverts commits a2003b0d553c7223a61c75e5dad79ea68e058ba2 and 54ffe2e5de9ce44129f84f4748743f893b75fda7. These weren't correct. Add a black magic warning instead.
* Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky2014-04-23
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