Commit message (Collapse) | Author | Age | ||
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* | Fix some loose ends from 3993093f | kwolekr | 2015-03-22 | |
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* | Add support for the PCG32 PRNG algo (and associated script APIs) | kwolekr | 2015-03-22 | |
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* | SendInventory when handleCommand_Interact is a use. | poet-nohit | 2015-03-21 | |
| | | | | This call was missing when change looping to triggering SendInventory: 1b2f64473ed4f222d3b7f02df853730d4382105e | |||
* | Fix composite textures with texture_min_size. Moved upscaling of textures to ↵ | Aaron Suen | 2015-03-22 | |
| | | | | later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart. | |||
* | Connect rails with connect_to_raillike and shorten the codes | SmallJoker | 2015-03-21 | |
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* | Optimize minetest.get_(all)_craft_recipe(s) | gregorycu | 2015-03-20 | |
| | | | | Signed off by: ShadowNinja, kwolekr | |||
* | Configurable automatic texture scaling and filtering at load time. | Aaron Suen | 2015-03-20 | |
| | | | | Signed off by: Zeno, kwolekr | |||
* | Revert "Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | kwolekr | 2015-03-20 | |
| | | | | | | | std::vector on Environment.cpp" This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver list clearing | |||
* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | 2015-03-19 | |
| | | | | Mgv5: Add large_cave_depth constant | |||
* | Reset the old HP method on PlayerSAO::setHP | Loic Blot | 2015-03-19 | |
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* | Fix game minetest.conf default settings | est31 | 2015-03-18 | |
| | | | | This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 . | |||
* | Add a Lua call to do damages / heals | Loic Blot | 2015-03-18 | |
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* | ServerpacketHandler: spelling fixes | Loic Blot | 2015-03-18 | |
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* | Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game | paramat | 2015-03-18 | |
| | | | | | Desert stone above y = -32 not water_level Remove unused generateExperimental() | |||
* | Save creative_mode and enable_damage setting for each world in world.mt | fz72 | 2015-03-18 | |
| | | | | Create Parameters on world initialisation and set settings of old worlds | |||
* | MutexedQueue inherits must use std::deque instead of std::list | Loic Blot | 2015-03-17 | |
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* | Remove Android makefile ugly make -j hack | Loic Blot | 2015-03-17 | |
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* | Standalone bundle for OSX (w/ dependencies!) | Pavel Puchkin | 2015-03-17 | |
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* | Server::step throw is never catched in minetestserver | Loic Blot | 2015-03-17 | |
| | | | | | | | | | | Replace it with an errorstream + assert for server This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread() | |||
* | Use the NetworkPacket api to read full version string instead of u8 ↵ | Loic Blot | 2015-03-17 | |
| | | | | | | pointers. Also store the reserved byte to use API properly Fixes #2509 | |||
* | Fix a little regression on SendActiveObjectMessages which send all ↵ | Loic Blot | 2015-03-17 | |
| | | | | TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliable | |||
* | Minor bug fix (lag between damage flash and hearts updating) | Craig Robbins | 2015-03-17 | |
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* | Fix various damage related bugs (client-side) | Craig Robbins | 2015-03-17 | |
| | | | | E.g. spawning or teleporting into lava to become invinsible | |||
* | Minor cleanup: game.cpp | Craig Robbins | 2015-03-17 | |
| | | | | | | * Sort includes * Remove unnecessary includes * Ensure the parameter name for GameRunData is consistent for class member functions | |||
* | Revert "Server::step throw is never catched. Replace it with an errorstream ↵ | kwolekr | 2015-03-16 | |
| | | | | | | + assert" This reverts commit 5f8e48c63baf12930430d5d8fc07495021599e61. | |||
* | Bump android version code | Loic Blot | 2015-03-16 | |
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* | Server::step throw is never catched. Replace it with an errorstream + assert | Loic Blot | 2015-03-16 | |
| | | | | | | | | This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread() | |||
* | Android: Fix auto-entry of server address and port in mainmenu | est31 | 2015-03-16 | |
| | | | | Fixes #2497. | |||
* | Move client packet generators to dedicated functions for: | Loic Blot | 2015-03-16 | |
| | | | | | | | | * TOSERVER_INIT_LEGACY * TOSERVER_DELETEDBLOCKS * TOSERVER_GOTBLOCKS * TOSERVER_REMOVED_SOUNDS Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS | |||
* | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES ↵ | Loic Blot | 2015-03-16 | |
| | | | | to private functions | |||
* | Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp | Loic Blot | 2015-03-16 | |
| | | | | | * Requested by @Zeno- * Approved by @nerzhul | |||
* | If player is dead, permit it to respawn, even if damages are not enabled | Loic Blot | 2015-03-16 | |
| | | | | * Mods can do setHP function to do damages and override the enable_damage value sometimes | |||
* | SendPlayerHPOrDie everytime at client connection, damage enabled or not, ↵ | Loic Blot | 2015-03-15 | |
| | | | | this will fix the player which stay dead at connection | |||
* | Finer progress bar updates when initializing nodes | est31 | 2015-03-15 | |
| | | | | The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws. | |||
* | Android Makefile update backported from stable-0.4 with minor changes | Loic Blot | 2015-03-15 | |
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* | mg_decoration: Raise highest allowed deco top to max edge of voxelmanip | paramat | 2015-03-15 | |
| | | | | Remove max_y from functions, simplify code | |||
* | Android: Backport changes from stable-0.4 | Loic Blot | 2015-03-14 | |
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* | Android: fix package name in JAVA sources | Loic Blot | 2015-03-14 | |
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* | Fix package name in AndroidManifest.xml | Loic Blot | 2015-03-14 | |
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* | AndroidManifest.xml version bump | Loic Blot | 2015-03-14 | |
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* | Disable double-click -> ESC translation for main menu | Craig Robbins | 2015-03-14 | |
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* | client.cpp: typo fix and break; fix to make some compilers happy | Loic Blot | 2015-03-13 | |
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* | Replace NetworkPacket pointers to references | Loic Blot | 2015-03-13 | |
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* | Prepare Protocol v25 init & authentication. | Loic Blot | 2015-03-13 | |
| | | | | | | | | | | * TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY * TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25 * TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors * new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet * new TOSERVER_AUTH packet which auth the client * new TOCLIENT_HELLO packet which send server serialization version atm * new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet | |||
* | Handle the newly added TOCLIENT_ACCESS_DENIED and ↵ | Loic Blot | 2015-03-13 | |
| | | | | | | | TOCLIENT_DELETE_PARTICLESPAWNER * Rename the handlers from _Legacy to regular, because here we can use same handlers * Fix some packet names and pseudo handlers | |||
* | Rename some packet and handlers to <packet>_Legacy name for compat layer ↵ | Loic Blot | 2015-03-13 | |
| | | | | between new network changes and old network clients | |||
* | Use the new Player::isDead function when it's the case | Loic Blot | 2015-03-13 | |
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* | Update Indonesian Language | SmallJoker | 2015-03-12 | |
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* | handleCommand_Breath mustn't update breath is player is dead. A dead player ↵ | Loic Blot | 2015-03-12 | |
| | | | | | | doesn't breath. Add Player::isDead function to check player is dead | |||
* | Don't handle PlayerPos packet coming from client if player is dead | Loic Blot | 2015-03-12 | |
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