Commit message (Collapse) | Author | Age | |
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* | A bunch of GUIKeyChangeMenu fixes | Thomas Lauro | 2012-09-01 |
| | | | | | | | - Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55) | ||
* | Attempt to fix flying gravel and dirt | Perttu Ahola | 2012-09-01 |
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* | Smooth transition to the desert biome. | Sergey Gilfanov | 2012-09-01 |
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* | Fix the bouncy node related stuff a bit | Perttu Ahola | 2012-09-01 |
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* | Add bouncy node group | Perttu Ahola | 2012-09-01 |
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* | Add disable_jump and fall_damage_add_percent node groups | Perttu Ahola | 2012-09-01 |
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* | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | 2012-09-01 |
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* | Make shift the default descent control on ladders and when flying | sfan5 | 2012-09-01 |
| | | | | "aux1_descends" setting switches to the old descend control. | ||
* | Don't crash in "unexpected multibyte character"; just print it in log. ↵ | Perttu Ahola | 2012-09-01 |
| | | | | Github #222 | ||
* | Use proper alpha blit in some more texture modifiers | Perttu Ahola | 2012-08-31 |
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* | Properly initialize baseimg for texture modifier ↵ | Perttu Ahola | 2012-08-31 |
| | | | | [combine:WxH:X,Y=filename:X,Y=filename2 | ||
* | Fix black display inside opaque water | Matthew I | 2012-08-31 |
| | | | | | | | | | | | | Opaque water's solidness was being set to 2, like a normal node. When you swim, it is treated like a solid block, and the display goes black. Setting it to 1 like transparent water allows you to see. It looks somewhat awkward when you swim, look up, and see an opaque wall of water (the surface), but there isn't much that can be done about it. If you made the water transparent so it looked good, it would defeat the purpose :) . | ||
* | Fix github issue #213: Dropping unknown items crashes the game | Perttu Ahola | 2012-08-19 |
| | | | | The items will now just disappear when dropped. | ||
* | Fix crash when furnace is full (minimal game) | Perttu Ahola | 2012-08-12 |
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* | Move chat commands to Lua and remove servercommand.{cpp,h} | Matthew I | 2012-08-12 |
| | | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects | ||
* | Add ban management routines to Lua API | Matthew I | 2012-08-12 |
| | | | | | | | | Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name) | ||
* | Extend Lua API in order to implement chat commands | Matthew I | 2012-08-12 |
| | | | | | | minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects() | ||
* | Remove trailing comma after player list in server status string | Matthew I | 2012-08-12 |
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* | Allow digging of unknown nodes | Matthew I | 2012-08-12 |
| | | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node). | ||
* | Fix wrong amount of nodes being dropped from inventory | Perttu Ahola | 2012-08-12 |
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* | fix node timers so on_timer gets the correct position | darkrose | 2012-08-12 |
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* | Remove unwanted ! from ifs in inventory record-for-rollback code | Perttu Ahola | 2012-08-12 |
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* | Call this 0.4.2-rc1 | Perttu Ahola | 2012-07-28 |
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* | Fix inventory segfault when rollback recording is disabled | Perttu Ahola | 2012-07-28 |
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* | Add enable_rollback_recording setting, defaulting to false | Perttu Ahola | 2012-07-28 |
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* | Handle max<min in LuaPseudoRandom::l_next() | Perttu Ahola | 2012-07-27 |
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* | Tweak rollback and liquids | Perttu Ahola | 2012-07-27 |
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* | Tweak rollback stuff | Perttu Ahola | 2012-07-27 |
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* | Increase automatic suspect guess timeframe | Perttu Ahola | 2012-07-27 |
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* | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 |
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* | Fix server build (a missing header) | Perttu Ahola | 2012-07-27 |
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* | Make the rollback system VERY FUCKING GOD DAMN POWERFUL | Perttu Ahola | 2012-07-27 |
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* | Don't track liquids for rollback because of too much log | Perttu Ahola | 2012-07-27 |
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* | Properly rollback chat command triggered things | Perttu Ahola | 2012-07-27 |
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* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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* | Working group-shapeless and multigroup recipes | Perttu Ahola | 2012-07-26 |
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* | Restore focus to formspec menu when pressing a button | Perttu Ahola | 2012-07-25 |
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* | Deprecate minetest.add_to_creative_inventory and use group ↵ | Perttu Ahola | 2012-07-25 |
| | | | | not_in_creative_inventory instead | ||
* | Add notice in the minimal game | Perttu Ahola | 2012-07-25 |
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* | Add special return value -1 to inventry callbacks | Perttu Ahola | 2012-07-25 |
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* | Improve formspec positioning | Perttu Ahola | 2012-07-25 |
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* | Improve inventory callbacks a bit | Perttu Ahola | 2012-07-25 |
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* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 |
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* | Detached inventory callbacks and reworked node metadata callbacks | Perttu Ahola | 2012-07-25 |
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* | Detached inventories | Perttu Ahola | 2012-07-24 |
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* | builtin/item.lua: callbacks with copies of positions and nodes rather than ↵ | Perttu Ahola | 2012-07-24 |
| | | | | recycle the same ones, which callbacks can modify | ||
* | darkrose should work at a nuclear power plant. | Perttu Ahola | 2012-07-24 |
| | | | | It'd take years to figure out what caused the accident. | ||
* | Update minetestmapper.py to support ver. 24 and 25 | Perttu Ahola | 2012-07-24 |
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* | Improve node timer format (map format version 25) and update mapformat.txt | Perttu Ahola | 2012-07-24 |
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* | Add node timer test in minimal/experimental | Perttu Ahola | 2012-07-24 |
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