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* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
* Don't allow /granting unknown privilegesPerttu Ahola2012-04-01
* Split builtin.lua to multiple filesPerttu Ahola2012-04-01
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
* granting and revoking of all privileges at oncePerttu Ahola2012-04-01
* Add license of Lua in README.txtPerttu Ahola2012-03-31
* Change default privileges from "build, shout" to "interact, shout"Perttu Ahola2012-03-31
* Fix authentication handler reporting failed password change while it isn'tPerttu Ahola2012-03-31
* Improve /grant and /revoke output, add /auth_reloadPerttu Ahola2012-03-31
* Add server-side enforcement of the 'fast' privilege; also fix client checking...Perttu Ahola2012-03-31
* Fix client.h getting included on the server buildPerttu Ahola2012-03-31
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Fix doc/lua_api.txtPerttu Ahola2012-03-31
* initial_properties field in entity definitionPerttu Ahola2012-03-31
* More documentation in doc/lua_api.txtPerttu Ahola2012-03-31
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-31
* cmake: lua: use COMMON_CFLAGSJonathan Neuschäfer2012-03-31
* Install minetest_game without .git and other unnecessary thingsPerttu Ahola2012-03-31
* Fix handling of missing auth.txt in the new handlerPerttu Ahola2012-03-30
* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
* Fix admin password handling in minetest.builtin_auth_handler.get_authPerttu Ahola2012-03-30
* Improved teleport commandPerttu Ahola2012-03-30
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* Fix the position of LuaEntityCAOs not getting updated at allPerttu Ahola2012-03-30
* Add minetest.get_connected_players()Perttu Ahola2012-03-30
* Fix object visuals flashing brightly or disappearing when switching them at n...Perttu Ahola2012-03-30
* Fix walking sound of other players (and other objects)Perttu Ahola2012-03-30
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola2012-03-30
* ObjectPropertiesPerttu Ahola2012-03-30
* minetest.register_chatcommand(cmd, def)Perttu Ahola2012-03-30
* Raise the player fall damage threshold to a much more fun levelPerttu Ahola2012-03-29
* Improve the look of fencesPerttu Ahola2012-03-29
* [transformN image modifierKahrl2012-03-29
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-29
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Modify minimal/give_initial_stuff to always give stuffPerttu Ahola2012-03-29
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...Perttu Ahola2012-03-29
* Try a default day+night length of 20 minutes instead of 15Perttu Ahola2012-03-29
* Generate beachesPerttu Ahola2012-03-29
* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-29
* Remove unnecessary debug outputPerttu Ahola2012-03-29
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
* Add EnvRef:set_node()Perttu Ahola2012-03-28
* Add range option to PseudoRandom:next()Perttu Ahola2012-03-28