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* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-25
* Remove drivers dropdown in the settings tabkilbith2015-07-25
* Fix documentation of dedicated_server_loopest312015-07-24
* Check output of mpz_set_str and fix leak on error conditionest312015-07-24
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24
* Bump protocol to 26est312015-07-24
* Update my nameNovatux2015-07-24
* Optional reconnect functionalityest312015-07-23
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
* Add note that chat messages can be marked as handled.Robert Zenz2015-07-22
* Conf.example: Update mgv7 noise parametersparamat2015-07-22
* Mgv7: Use density noise + density gradient for mountain terrainparamat2015-07-21
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Fix crash in mainmenu when loaded subgame does not have a "menu" directorysfan52015-07-21
* Clarify docs for auth.cpp methodest312015-07-21
* Ask auth handler to create auth when a default password is setest312015-07-21
* Document game main menu image systemest312015-07-21
* Allow random menu images for subgamessfan52015-07-21
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
* MoveItemSomewhere double bugfixest312015-07-19
* Cavegen: Mgv6: No small caves entirely above groundparamat2015-07-19
* Refactor particle code to remove the while loopsTeTpaAka2015-07-18
* Update toolchain_mingw64.cmakeRui2015-07-18
* Add antialiasing UI settingMark Schreiber2015-07-18
* Add ability to specify coordinates for /spawnentityMarcin2015-07-18
* Make acc and vel deprecated in add_particle and search for acceleration and v...TeTpaAka2015-07-18
* Fix a typo in comment of CMakeLists.txtD Laboratory2015-07-18
* Change texture pack description file nameExcaliburZero2015-07-18
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
* Display an access denied message when client detects a server timeoutKahrl2015-07-17
* Run updatepo.shest312015-07-17
* Translated using Weblate (Turkish)Michal Čihař2015-07-17
* Translated using Weblate (Japanese)Rui2015-07-17
* Translated using Weblate (Japanese)sfan52015-07-17
* Translated using Weblate (Korean)Tae Lim Kook2015-07-17
* Translated using Weblate (Japanese)Tae Lim Kook2015-07-17
* Translated using Weblate (French)Jean-Patrick G2015-07-17
* Translated using Weblate (Italian)Michal Čihař2015-07-17
* Server kicks: make messages configurable, cache wstringest312015-07-17
* Kick players when shutting down server and there is a crash due to a Lua stac...nerzhul2015-07-16
* Fix relief mapping issuesRealBadAngel2015-07-16
* Make serialization error message translatableKahrl2015-07-14
* connection.cpp: remove unused constructorLoic Blot2015-07-14
* Increase limit of serialized long stringskwolekr2015-07-14
* Remove raw message output on AOM deserialization failurekwolekr2015-07-13
* Add more robust error checking to deSerialize*String routineskwolekr2015-07-13
* Minimal: Remove recently added unnecessary nodesparamat2015-07-14
* Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat2015-07-13
* Fix remnant bugs on mainmenujp2015-07-10