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*
Fix ActiveObject creation for fast player respawns
Perttu Ahola
2011-12-02
*
Fix sending of player hp (was sent all the time)
Perttu Ahola
2011-12-02
*
Remove unnecessary debug output from mods/default/init.lua
Perttu Ahola
2011-12-02
*
Show bare hand when no item is selected
Perttu Ahola
2011-12-02
*
Set version to 0.4.dev-20111202-1
Perttu Ahola
2011-12-02
*
Fix mod licensing and add a mention about sound licensing in README.txt
Perttu Ahola
2011-12-02
*
Script-defined creative inventory
Perttu Ahola
2011-12-02
*
Rename "build" privilege to "interact" (backwards-compatibly, of course)
Perttu Ahola
2011-12-02
*
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
*
Remove obsolete createPickedUpItem()
Perttu Ahola
2011-12-02
*
Add time_from_last_punch to Lua API
Perttu Ahola
2011-12-02
*
Add a note about mods being under CC BY-SA 3.0 like textures
Perttu Ahola
2011-12-02
*
+ middle-click now empties the inventory slot properly
Mark Holmquist
2011-12-02
*
Add enable_pvp setting
Perttu Ahola
2011-12-02
*
Make unlimited player transfer distance configurable
Perttu Ahola
2011-12-02
*
Fix player double damage
Perttu Ahola
2011-12-02
*
Make hitting players make a visual damage flash to the player texture and the...
Perttu Ahola
2011-12-02
*
Don't hide players in pitch black (like oerkkis)
Perttu Ahola
2011-12-02
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Fix /give(me) commands a bit in default mod
Perttu Ahola
2011-12-02
*
Fix the previous commit
Perttu Ahola
2011-12-02
*
Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list
Perttu Ahola
2011-12-02
*
Print out PROTOCOL_VERSIONs if server is incompatible with client
Perttu Ahola
2011-12-02
*
Higher default map save and unload interval
Perttu Ahola
2011-12-02
*
Don't send objects or map data before definitions have been sent
Perttu Ahola
2011-12-02
*
Make players be again visible from a long distance
Perttu Ahola
2011-12-02
*
Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Fix non-fancy leaves not making faces with water
Perttu Ahola
2011-12-01
*
Make non-fancy leaf texture to go in texture atlas too
Perttu Ahola
2011-12-01
*
Add ServerActiveObject::removingFromEnvironment()
Perttu Ahola
2011-12-01
*
Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1)...
Perttu Ahola
2011-12-01
*
Fix getTextureRaw to always return an image that is not in the texture atlas ...
Perttu Ahola
2011-12-01
*
Fix loading of legacy MaterialItems (was loaded as a quite random type)
Perttu Ahola
2011-12-01
*
Fix texture atlas not being created correctly
Perttu Ahola
2011-12-01
*
Include the freedesktop.org-standard .desktop file in misc/ to aid package ma...
Perttu Ahola
2011-12-01
*
Remove old stuff from misc/
Perttu Ahola
2011-12-01
*
Fix processing of the default_password setting. It is now actually used as th...
Kahrl
2011-12-01
*
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...
Kahrl
2011-12-01
*
Wireshark dissector: correct messed up field names
Kahrl
2011-12-01
*
Wireshark dissector: Add TOSERVER_RESPAWN and TOCLIENT_DEATHSCREEN, plus some...
Kahrl
2011-12-01
*
Enable simple drag and drop in inventory
Perttu Ahola
2011-12-01
*
Inventory move-to-slot hilighting
Perttu Ahola
2011-12-01
*
Note in init.lua the methods specific to the "generic" node metadata
Perttu Ahola
2011-12-01
*
Fix conditional bug in inventory
Giuseppe Bilotta
2011-12-01
*
Fix structs being declared as classes
Giuseppe Bilotta
2011-12-01
*
Fix sand to be cookable to glass
Perttu Ahola
2011-12-01
*
Update version in CMakeLists.txt to 0.4.dev-20111201-1
Perttu Ahola
2011-12-01
*
Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...
Perttu Ahola
2011-12-01
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