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* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
* New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-26
* Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola2012-11-26
* Bump version to 0.4.4 as this isn't compatible with 0.4.3Perttu Ahola2012-11-26
* Update ContentFeatures serialization format now as PROTOCOL_VERSION was changedPerttu Ahola2012-11-25
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* A bunch of fixesMirceaKitsune2012-11-25
* Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...MirceaKitsune2012-11-25
* Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-25
* Enable client-side attachments, add detachment codeMirceaKitsune2012-11-25
* Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-25
* Complete the attachment framework.MirceaKitsune2012-11-25
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-25
* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* Fix material properties and allow lighting. Models should now be affected by ...MirceaKitsune2012-11-25
* Properly read the mesh from LUA.MirceaKitsune2012-11-25
* 3D model support for players using Irrlicht. Also ready the basis for mesh su...MirceaKitsune2012-11-25
* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23
* Merge pull request #268 from khonkhortisan/image_buttonxyzz2012-11-22
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| * Allow transparent image_buttonsKyle2012-10-18
* | Fix server crash on /clearpasswordAnthony2012-11-20
* | Merge pull request #284 from RealBadAngel/masterxyzz2012-11-12
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| * | Adding background to FormspecRealBadAngel2012-11-08
* | | Merge pull request #286 from PilzAdam/digging_animationPilzAdam2012-11-10
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| * | | Add jordan4ibanez' better digging animationPilzAdam2012-11-10
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* | | Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-09
* | | added GUI checkboxes in Settings tab for the aforementioned video settings.Vanessa Ezekowitz2012-11-09
* | | Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
* | | Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola2012-11-08
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* | Merge pull request #279 from RealBadAngel/patch-2PilzAdam2012-11-05
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| * | Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel2012-11-04
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* | Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
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| * | Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
* | | Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
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| * | | Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* | | | Merge pull request #273 from PilzAdam/airPilzAdam2012-11-03
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| * | | Make air and ignore drop nothingPilzAdam2012-11-03
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* | | Don't leak textures all over the placeKahrl2012-11-02
* | | Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
* | | Merge pull request #272 from PilzAdam/powPilzAdam2012-11-02
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| * | | Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
* | | | Merge pull request #270 from PilzAdam/masterPilzAdam2012-11-01
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| * | Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01