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*
Introduce builtin_shared and use it to fix #4778
est31
2016-11-16
*
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
*
Lua_api.txt: Naming convention for custom item/entity fields
Wuzzy
2016-11-15
*
Mgv7: Add optional floatlands, disabled by default
paramat
2016-11-15
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Rename nodeupdate and nodeupdate_single and make them part of the official API
est31
2016-11-14
*
Install texture_packs.txt to DOCDIR
Yutao Yuan
2016-11-13
*
Fix crash when attached object no longer exists
Rogier
2016-11-13
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Nodeupdate: Remove documentation in lua_api.txt
paramat
2016-11-12
*
Halo: Highlight selected face
RealBadAngel
2016-11-12
*
Fixed tooltips not resizing with \n (#4766)
lisacvuk
2016-11-11
*
Fix incorrect distance computation for visible blocks (#4765)
Rogier-5
2016-11-11
*
Fix mob deserialization errors in the client (#4743)
Rogier-5
2016-11-10
*
Occlusion culling: Add comments, minor code improvements
paramat
2016-11-09
*
Conf.example: Document block_send_optimize_distance
Lars Hofhansl
2016-11-08
*
Sky: Draw bottom of the sky box in 'cloudy fog color'
Lars Hofhansl
2016-11-08
*
Retrieve mapblocks from the server in a sphere, not a cube
Lars Hofhansl
2016-11-08
*
Occlusion culling: Fix 'end offset' distance, half this for centre point
Lars Hofhansl
2016-11-08
*
Don't use reduced vertical limits for mapblock send and generation
Lars Hofhansl
2016-11-07
*
Builtin/../falling: Fix bugs caused by 'ignore' nodes
paramat
2016-11-07
*
Privileges: Only give singleplayer 4 basic privs
Wuzzy
2016-11-07
*
Windows: Add manifest file and set "High DPI Aware" true
adrido
2016-11-07
*
MSVC: Generate debug information for release builds (#4674)
SmallJoker
2016-11-06
*
Separate optional from required mod dependencies in main menu (#4721)
Wuzzy
2016-11-05
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
*
Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-05
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
*
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
*
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Add version API
ShadowNinja
2016-10-31
*
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
*
Core.rotate_and_place: Remove unused call to get_look_pitch()
Auke Kok
2016-10-31
*
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-30
*
Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-28
*
Add missing remoteplayer.cpp to Android build
Ner'zhul
2016-10-28
*
Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
*
Cleanup
Dániel Juhász
2016-10-27
*
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
*
Improved lighting
Dániel Juhász
2016-10-27
*
Document item use callbacks (#4668)
raymoo
2016-10-27
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
*
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
*
ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
*
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
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