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* Fix typo doubletab -> doubletapPilzAdam2013-01-04
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* Fixed content_abm aliasesdannydark2013-01-04
| | | | | | | | | | Since commit 5a13c49492 when I'm in a new area of the world that hasn't yet been generated the debug log gets flooded with the following error: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:dirt_with_grass" at (729,1,-219) (block (45,0,-14)) This commit fixes that.
* Switch to fly mode if spacebar is doubleclickedPilzAdam2013-01-04
| | | | Can be turned off in the key change GUI or in minetest.conf via doubletab_space
* Repeated right clicking when holding the right mouse buttonJeija2013-01-04
| | | | Configure using repeat_rightclick_time in minetest.conf
* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
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* Adjust the maximum alpha of the red hurt screenPilzAdam2013-01-03
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* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
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* Change the nodenames for dirt -> grass and sapling -> tree abms to match the ↵PilzAdam2013-01-02
| | | | mapgen aliases
* Replace constant red hurt screen with fade out redPilzAdam2013-01-02
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* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵Perttu Ahola2013-01-02
| | | | the C++ side with proper script-defined initialization/destruction
* Add InvRef:get_location()Perttu Ahola2013-01-02
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* Call this 0.4.4-d1 because it has a protocol addition since 0.4.4Perttu Ahola2013-01-02
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* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
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* Bugfixes to item_image formspec methodRealBadAngel2013-01-02
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* Fixed compile issues on windowsdannydark2012-12-30
| | | | With latest upstream L-Systems treegen.
* L-System treegenRealBadAngel2012-12-30
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* Use aux1 to move fast when flyingPilzAdam2012-12-27
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* Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno2012-12-27
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* Fix 'longjmp causes uninitialized stack frame' in cURLPilzAdam2012-12-26
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* Initialize all member variables of LuaEntitySAOPerttu Ahola2012-12-23
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* Fixed two typos in wireshark lua file.DannyDark2012-12-23
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* Fix keycodes (#325)Ilya Zhuravlev2012-12-23
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* Prefer shared cURL library instead of the static one.Ilya Zhuravlev2012-12-21
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* Fixed u64 ambiguous symbol errorDannyDark2012-12-20
| | | | | Fixed the compiler not being able to determine which symbol it should use when compiling Minetest as 64bit with Irrlicht 1.8+
* Tweak CMake files for cURLsfan52012-12-18
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* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
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* Fix falling damage when not flyingPilzAdam2012-12-17
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* Make m_media_fetch_threads to contain MediaFetchThread* instead of ↵Ilya Zhuravlev2012-12-17
| | | | MediaFetchThread
* Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev2012-12-17
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* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
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* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-15
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* Dont sneak while flyingPilzAdam2012-12-11
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* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
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* Update READMEIlya Zhuravlev2012-12-07
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* Bump version to 0.4.4Perttu Ahola2012-12-06
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* Update GUI textsPerttu Ahola2012-12-06
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* draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser2012-12-06
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* fix screen flickering black when rendering to textureJürgen Doser2012-12-06
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* Set proper field background colors in Irrlicht 1.8Perttu Ahola2012-12-06
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* Raise default maximum render distance to 240Perttu Ahola2012-12-06
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* Fix automagic render distance tunerPerttu Ahola2012-12-06
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* Add #include guards to base64.hMatthew I2012-12-03
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* Try to add a bit of topside brightness when not using shadersPerttu Ahola2012-12-02
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* Tweak shader randomly a bitPerttu Ahola2012-12-02
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* Default to preload_item_visuals=truePerttu Ahola2012-12-02
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* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-02
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* Fix minetest.get_node_drops(). It should always return list of item names, ↵Ilya Zhuravlev2012-12-02
| | | | not ItemStack(s).
* Smooth day-night transitionsPerttu Ahola2012-12-02
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* Const-correct util/serialize.hPerttu Ahola2012-12-02
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used