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* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-01
* Fix buildCraig Robbins2014-12-01
* LuaSettings: Sanitize setting name stringskwolekr2014-11-30
* Fix segfault at exit caused by non grabbed fontKahrl2014-11-30
* settings: Add setting groups and multiline entrieskwolekr2014-11-30
* Make hud use fontengine toosapier2014-11-30
* Scale form elements consistentlyZefram2014-11-30
* Implement proper font handlingsapier2014-11-30
* noise: Throw exception on noise allocation failurekwolekr2014-11-29
* Fix MSVC compiling error (argc/argv not available to pass to init_gettext)SmallJoker2014-11-29
* Improve Lua API documentationCiaran Gultnieks2014-11-28
* Update minetest.po (Japanese)Rui2014-11-28
* Fix regression with command line --go optionCraig Robbins2014-11-28
* Add minetest.copy_table(table) To get rid off the "table references"SmallJoker2014-11-27
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-26
* Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl2014-11-26
* EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl2014-11-26
* added enable_build_where_you_stand optionSokomine2014-11-27
* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-26
* Fix some undeclared global variablesCraig Davison2014-11-26
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-26
* Fix Android main menu crash, and user data directory check.Kodexky2014-11-26
* Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou2014-11-26
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-26
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
* Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...dvere2014-11-25
* Make duplicate warning checks file and line specificShadowNinja2014-11-23
* Fix console spaming by debug function on mod checking for global variable to ...sapier2014-11-23
* Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2014-11-23
* Fix regression with USE_REDIS (refactor_main)Craig Robbins2014-11-23
* refactor main.cppCraig Robbins2014-11-23
* Fix smooth lighting (ambient occlusion)Craig Robbins2014-11-22
* Fix compiling if no endian.h foundPavel Puchkin2014-11-22
* Update credits menuShadowNinja2014-11-21
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-21
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21
* Optimise getTileInfo()Craig Robbins2014-11-21
* Mgv5 1 up 1 down overgeneration for biome surface continuityparamat2014-11-20
* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-20
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Fix leaking global in texture pack menuShadowNinja2014-11-20
* Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky2014-11-20
* Clean up rollbackShadowNinja2014-11-19
* Fix wallmounted mesh rotationsShadowNinja2014-11-19
* Add strict moduleShadowNinja2014-11-19
* Tweak core.serializeShadowNinja2014-11-19
* Add (optional) client-side saving of server map to disksfan52014-11-19
* Fix Belarusian translation headerShadowNinja2014-11-19
* Add gettext to Travis buildShadowNinja2014-11-19
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-19