Commit message (Collapse) | Author | Age | |
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* | Fix for sun/moon tonemaps: don't upscale 1px images. | Aaron Suen | 2015-03-23 |
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* | Fix Android build on 32 bit | est31 | 2015-03-23 |
| | | | | | | | Remove the --system=linux-x86_64 which isn't neccessary on 64 bit, as, when given no --system parameter, the standalone-toolchain.sh script figures out the platform on itself. Naturally, the hardcoded setting broke android building on 32 bit systems. | ||
* | Fix cmake po detection bug | est31 | 2015-03-23 |
| | | | | Previously, cmake po detection would treat the "timestamp" file created by building for android as own language directory. | ||
* | Fix minetest.get_craft_recipe function | est31 | 2015-03-23 |
| | | | | Previously, calling it resulted in a crash. | ||
* | Player: Fix a deadlock triggered by previous commit ↵ | Loic Blot | 2015-03-22 |
| | | | | 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9 | ||
* | Protect Player::hud from concurrent modifications | Loic Blot | 2015-03-22 |
| | | | | Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct | ||
* | Mgv7: 1 up , 1 down overgeneration for chunk border continuity | paramat | 2015-03-22 |
| | | | | | | Fixes biome layer at y = 47 when base/alt terrain exceeds it Also fixes missing dust glitch at y = 47 Mgv5/mgv7:Cleanup code | ||
* | Revert "Add a Lua call to do damages / heals" ok @ShadowNinja | Loic Blot | 2015-03-22 |
| | | | | This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0. | ||
* | Remove unused ConnectionCommand::sendToAll function. ↵ | Loic Blot | 2015-03-22 |
| | | | | | | NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer | ||
* | Fix some loose ends from 3993093f | kwolekr | 2015-03-22 |
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* | Add support for the PCG32 PRNG algo (and associated script APIs) | kwolekr | 2015-03-22 |
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* | SendInventory when handleCommand_Interact is a use. | poet-nohit | 2015-03-21 |
| | | | | This call was missing when change looping to triggering SendInventory: 1b2f64473ed4f222d3b7f02df853730d4382105e | ||
* | Fix composite textures with texture_min_size. Moved upscaling of textures to ↵ | Aaron Suen | 2015-03-22 |
| | | | | later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart. | ||
* | Connect rails with connect_to_raillike and shorten the codes | SmallJoker | 2015-03-21 |
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* | Optimize minetest.get_(all)_craft_recipe(s) | gregorycu | 2015-03-20 |
| | | | | Signed off by: ShadowNinja, kwolekr | ||
* | Configurable automatic texture scaling and filtering at load time. | Aaron Suen | 2015-03-20 |
| | | | | Signed off by: Zeno, kwolekr | ||
* | Revert "Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | kwolekr | 2015-03-20 |
| | | | | | | | std::vector on Environment.cpp" This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver list clearing | ||
* | Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated | paramat | 2015-03-19 |
| | | | | Mgv5: Add large_cave_depth constant | ||
* | Reset the old HP method on PlayerSAO::setHP | Loic Blot | 2015-03-19 |
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* | Fix game minetest.conf default settings | est31 | 2015-03-18 |
| | | | | This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 . | ||
* | Add a Lua call to do damages / heals | Loic Blot | 2015-03-18 |
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* | ServerpacketHandler: spelling fixes | Loic Blot | 2015-03-18 |
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* | Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game | paramat | 2015-03-18 |
| | | | | | Desert stone above y = -32 not water_level Remove unused generateExperimental() | ||
* | Save creative_mode and enable_damage setting for each world in world.mt | fz72 | 2015-03-18 |
| | | | | Create Parameters on world initialisation and set settings of old worlds | ||
* | MutexedQueue inherits must use std::deque instead of std::list | Loic Blot | 2015-03-17 |
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* | Remove Android makefile ugly make -j hack | Loic Blot | 2015-03-17 |
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* | Standalone bundle for OSX (w/ dependencies!) | Pavel Puchkin | 2015-03-17 |
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* | Server::step throw is never catched in minetestserver | Loic Blot | 2015-03-17 |
| | | | | | | | | | | Replace it with an errorstream + assert for server This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread() | ||
* | Use the NetworkPacket api to read full version string instead of u8 ↵ | Loic Blot | 2015-03-17 |
| | | | | | | pointers. Also store the reserved byte to use API properly Fixes #2509 | ||
* | Fix a little regression on SendActiveObjectMessages which send all ↵ | Loic Blot | 2015-03-17 |
| | | | | TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliable | ||
* | Minor bug fix (lag between damage flash and hearts updating) | Craig Robbins | 2015-03-17 |
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* | Fix various damage related bugs (client-side) | Craig Robbins | 2015-03-17 |
| | | | | E.g. spawning or teleporting into lava to become invinsible | ||
* | Minor cleanup: game.cpp | Craig Robbins | 2015-03-17 |
| | | | | | | * Sort includes * Remove unnecessary includes * Ensure the parameter name for GameRunData is consistent for class member functions | ||
* | Revert "Server::step throw is never catched. Replace it with an errorstream ↵ | kwolekr | 2015-03-16 |
| | | | | | | + assert" This reverts commit 5f8e48c63baf12930430d5d8fc07495021599e61. | ||
* | Bump android version code | Loic Blot | 2015-03-16 |
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* | Server::step throw is never catched. Replace it with an errorstream + assert | Loic Blot | 2015-03-16 |
| | | | | | | | | This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread() | ||
* | Android: Fix auto-entry of server address and port in mainmenu | est31 | 2015-03-16 |
| | | | | Fixes #2497. | ||
* | Move client packet generators to dedicated functions for: | Loic Blot | 2015-03-16 |
| | | | | | | | | * TOSERVER_INIT_LEGACY * TOSERVER_DELETEDBLOCKS * TOSERVER_GOTBLOCKS * TOSERVER_REMOVED_SOUNDS Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS | ||
* | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES ↵ | Loic Blot | 2015-03-16 |
| | | | | to private functions | ||
* | Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp | Loic Blot | 2015-03-16 |
| | | | | | * Requested by @Zeno- * Approved by @nerzhul | ||
* | If player is dead, permit it to respawn, even if damages are not enabled | Loic Blot | 2015-03-16 |
| | | | | * Mods can do setHP function to do damages and override the enable_damage value sometimes | ||
* | SendPlayerHPOrDie everytime at client connection, damage enabled or not, ↵ | Loic Blot | 2015-03-15 |
| | | | | this will fix the player which stay dead at connection | ||
* | Finer progress bar updates when initializing nodes | est31 | 2015-03-15 |
| | | | | The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws. | ||
* | Android Makefile update backported from stable-0.4 with minor changes | Loic Blot | 2015-03-15 |
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* | mg_decoration: Raise highest allowed deco top to max edge of voxelmanip | paramat | 2015-03-15 |
| | | | | Remove max_y from functions, simplify code | ||
* | Android: Backport changes from stable-0.4 | Loic Blot | 2015-03-14 |
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* | Android: fix package name in JAVA sources | Loic Blot | 2015-03-14 |
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* | Fix package name in AndroidManifest.xml | Loic Blot | 2015-03-14 |
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* | AndroidManifest.xml version bump | Loic Blot | 2015-03-14 |
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* | Disable double-click -> ESC translation for main menu | Craig Robbins | 2015-03-14 |
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