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Android: Fix auto-entry of server address and port in mainmenu
est31
2015-03-16
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Move client packet generators to dedicated functions for:
Loic Blot
2015-03-16
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Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-16
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Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
Loic Blot
2015-03-16
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If player is dead, permit it to respawn, even if damages are not enabled
Loic Blot
2015-03-16
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SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...
Loic Blot
2015-03-15
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Finer progress bar updates when initializing nodes
est31
2015-03-15
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Android Makefile update backported from stable-0.4 with minor changes
Loic Blot
2015-03-15
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mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
paramat
2015-03-15
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Android: Backport changes from stable-0.4
Loic Blot
2015-03-14
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Android: fix package name in JAVA sources
Loic Blot
2015-03-14
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Fix package name in AndroidManifest.xml
Loic Blot
2015-03-14
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AndroidManifest.xml version bump
Loic Blot
2015-03-14
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Disable double-click -> ESC translation for main menu
Craig Robbins
2015-03-14
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client.cpp: typo fix and break; fix to make some compilers happy
Loic Blot
2015-03-13
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Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
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Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
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Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
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Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
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Use the new Player::isDead function when it's the case
Loic Blot
2015-03-13
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Update Indonesian Language
SmallJoker
2015-03-12
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handleCommand_Breath mustn't update breath is player is dead. A dead player d...
Loic Blot
2015-03-12
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Don't handle PlayerPos packet coming from client if player is dead
Loic Blot
2015-03-12
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Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
paramat
2015-03-12
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Unescape tooltip texts
est31
2015-03-11
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Mgv6: Fix uninitialised heightmap used by cavegen
paramat
2015-03-11
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lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
paramat
2015-03-11
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Silence Clang warning
ShadowNinja
2015-03-10
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Ensure that heightmap is initialized before use
Craig Robbins
2015-03-10
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Stop formspecs closing with double-click in empty area
Craig Robbins
2015-03-09
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Fix memleak pointed by issue #2439.
Loic Blot
2015-03-08
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Fix unitialized data when creating TOSERVER_INIT packet
Loic Blot
2015-03-08
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Make the dummy backend only look up blocks once
ShadowNinja
2015-03-08
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Update Android Makefile
Maksim Gamarnik
2015-03-08
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Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...
paramat
2015-03-08
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Optimize Profiler::avg()
gregorycu
2015-03-07
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Don't use luaL_checkstring to read node names, it's only for arguments
ShadowNinja
2015-03-07
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Add Turkish comment translation to minetest.desktop
Mahmut Elmas
2015-03-07
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Add more Android build files to .gitignore
est31
2015-03-07
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Respect game mapgen flags and save world noise params
ngosang
2015-03-07
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Fix RUN_IN_PLACE broken due to invalid usage of assert
sapier
2015-03-07
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For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
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Improve Clouds::render mathematics
Loic Blot
2015-03-07
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Fix Android text bug (no text displaying)
Craig Robbins
2015-03-07
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Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
paramat
2015-03-07
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Don't start a server for map migration
ShadowNinja
2015-03-06
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Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
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Biome API: Enable decorations placed on water
paramat
2015-03-06
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Improve group-based connection between raillike nodes
BlockMen
2015-03-05
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l_get_modnames: Compare using std::sort instead of a custom function which do...
Loic Blot
2015-03-05
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