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| * | Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel2012-11-04
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* | Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
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| * | Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
* | | Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
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| * | | Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* | | | Merge pull request #273 from PilzAdam/airPilzAdam2012-11-03
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| * | | Make air and ignore drop nothingPilzAdam2012-11-03
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* | | Don't leak textures all over the placeKahrl2012-11-02
* | | Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
* | | Merge pull request #272 from PilzAdam/powPilzAdam2012-11-02
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| * | | Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
* | | | Merge pull request #270 from PilzAdam/masterPilzAdam2012-11-01
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| * | Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01
| * | Add falling_node to special groups in lua-api.txtPilzAdam2012-11-01
| * | Remove a useless commentPilzAdam2012-10-31
| * | Move falling to builtinPilzAdam2012-10-31
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* | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ...Perttu Ahola2012-09-09
* | Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-09
* | Add dtime_s to entity activationPerttu Ahola2012-09-09
* | Fix ServerActiveObject stuffPerttu Ahola2012-09-09
* | Fix wielditem entity drawtype brightness controlPerttu Ahola2012-09-09
* | Fix ObjectRef:punch()Perttu Ahola2012-09-09
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* Version 0.4.3Perttu Ahola2012-09-05
* Prevent world creation if the world already existsMatthew I2012-09-05
* Enforce stricter world names using a blacklistMatthew I2012-09-05
* Add aux1_descends to key change menuPerttu Ahola2012-09-05
* Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible In...Perttu Ahola2012-09-05
* Remove "Unknown inventory identifier" deserialization errors, because they ca...Perttu Ahola2012-09-04
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
* Fix shift-descend to ladders from a floorPerttu Ahola2012-09-03
* Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola2012-09-02
* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-02
* Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola2012-09-02
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
* Fix github issue #224Perttu Ahola2012-09-01
* Fix issue with openal mac os x compileThomas Lauro2012-09-01
* Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboardPerttu Ahola2012-09-01
* A bunch of GUIKeyChangeMenu fixesThomas Lauro2012-09-01
* Attempt to fix flying gravel and dirtPerttu Ahola2012-09-01
* Smooth transition to the desert biome.Sergey Gilfanov2012-09-01
* Fix the bouncy node related stuff a bitPerttu Ahola2012-09-01
* Add bouncy node groupPerttu Ahola2012-09-01
* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-01
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* Make shift the default descent control on ladders and when flyingsfan52012-09-01
* Don't crash in "unexpected multibyte character"; just print it in log. Github...Perttu Ahola2012-09-01
* Use proper alpha blit in some more texture modifiersPerttu Ahola2012-08-31
* Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,...Perttu Ahola2012-08-31
* Fix black display inside opaque waterMatthew I2012-08-31
* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-19