| Commit message (Collapse) | Author | Age |
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fixes minetest/minetest_game#786
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cloneMesh() has to use a switch in order to create a different
mesh buffer type depending on vertex type. (Credit: the new cloneMesh
was written by RealBadAngel.)
To avoid repetitive code, all other methods use getVertexPitchFromType()
to automatically adapt the indexing to the vertex type at runtime.
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Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
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Changes:
- Accept setting an empty flags-type value in the settings tab
if the variable specification permits it
- Don't accept substrings of flag values
E.g. with values: 'one,two,three', 'hree', 'w', etc. used to
be accepted. Not any more
- Don't accept flags with random pattern-matching special characters
E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used
to be accepted. Not any more.
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- Accept numbers prefixed with '+'
- Accept multiple spaces instead of just a single one where spaces are expected
- Allow flags to have an empty default value
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I apparently forgot to add this file in my previous commit (bd40ee2b95138139a8cfbef878b3461176688c15).
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The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.
The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.
Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.
Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
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Fixed spelling mistake!
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more robust
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set_sky does work with on_joinplayer
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Previously, we assumed that reply->str was NULL
terminated. However, this turned out to be not true,
as users reported crashes in strlen connected to
where reply->str was appended to an std::string.
Use the method recomended by the docs, to read the
length separately.
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Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
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* Add main page.
* Organize into sections.
* Add threading sources.
* Include SpatialAreaStore, LevelDB/Redis, sound, FreeType, and cURL in output.
* Add logo.
* Fix project name hardcoding.
* Remove PAPER_TYPE (only used when GENERATE_LATEX is enabled).
* Have dot render graphs as SVG (smaller, and works even if dot's text drawing functionality is broken).
* Enable built-in STL support.
* Enable search bar.
* Switch from header-bar based navigation to treeview based navigation.
* Enable dynamic HTML (collapses graphs).
* Enable generation timestamp.
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cases. This change covers all use cases.
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Removing the target file on other platforms was enabled likely unintentionally
by commit 5f1f1151d3a9c113902630adc16cc3f4845da7ba.
This may be the reason why there has been corruption of files on Linux on hard
shutdowns.
Previously I described the problem and this fix in issue #3084.
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My commit
e2d54c9f9275e4f77ec33be8054621d42945f7a4 "shutdown when requested from lua in singleplayer too"
broke minetest's feature to connect to servers. The client crashed
after the connection init was complete.
Thanks to @sofar for reporting the bug.
Fixes #3498.
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If an `XDG_CACHE_HOME` can't be found or `RUN_IN_PLACE` is enabled,
`path_cache` is left at its default of `$PATH_USER/cache`
(at a time when `PATH_USER` is `..`), rather than being reset to
`$PATH_USER/cache` after `PATH_USER` has been properly set.
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And replace manual tests for error with SQLOK() where possible.
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This allows other applications (e.g. minetestmapper) to interrogate
the database while minetest is running, without causing an almost
certain minetest crash.
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items"
This reverts commit f14e7bac54af65e3d3d99f89f23f114b17058e49.
Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
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This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7.
Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
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once per step
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Before, minetest.request_shutdown didn't shut down
singleplayer instances or server instances from the server tab.
This commit fixes this. Fixes #3489.
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-> Redis backend: break from switch to fix bug
-> Dummy and redis backends: reserve the count so that creating the list is faster
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The freehoster these files were hosted on is shutting down soon-ish, they're now hosted on my VPS.
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entity parameter
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Before, sub-makes called by make were called without make knowing they
were sub-makes. This however led make's jobserver not do its tasks,
and the build process ended up with inefficient parralelisation. This
commit fixes this by applying the two ways the make manual tells
about: putting + to the start of the line (used when ndk-build is
invoked), and exchanging "make" with "$(MAKE)".
Before, make complained with messages like:
make[2]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule.
This complaint can now only been seen for openssl. openssl has issues
if make gets exchanged with $(MAKE): if exchanged, above error message
is multiplied for various subdirs of the openssl source tree.
On a 4 core box, "make -j 4" build time from "make clean_all" cleaned
source tree could be improved from 15:34 minutes to 10:45 minutes.
This means a speedup of 45%.
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Currently translated at 43.8% (345 of 787 strings)
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Currently translated at 40.0% (315 of 787 strings)
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Currently translated at 95.1% (749 of 787 strings)
Squashed two translation commits to one
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Currently translated at 48.7% (384 of 787 strings)
Squashed two translation commits to one
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Currently translated at 43.8% (345 of 787 strings)
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Currently translated at 56.6% (446 of 787 strings)
Squashed two translation commits to one
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