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* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
* Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam2013-06-12
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
* Bump version to 0.4.7PilzAdam2013-06-06
* Revert "Fix multiple texture support for animated meshnodes." (broke existing...PilzAdam2013-06-06
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
* Fix multiple texture support for animated meshnodes.stujones112013-06-03
* Corrected segfault when registering new biomes.sweetbomber2013-06-03
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
* Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl2013-06-03
* Add Code::Blocks project and build files to .gitignorebcnjr52013-06-03
* Replace c55.me linksKahrl2013-06-03
* Fix missing find_path and line_of_sightsapier2013-06-01
* Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-01
* Translated using Weblate (French)Ilya Zhuravlev2013-06-01
* Merge remote-tracking branch 'origin/master'Weblate2013-06-01
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| * Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky2013-06-01
| * Fix editbox default text being pre-selected in some casesMetaDucky2013-06-01
| * Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
| * Liquid adjusting: continue to dropproller2013-05-31
| * Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
| * Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-26
| * Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
| * Higher resolution menuheaderPilzAdam2013-05-25
| * Fix itemstack:add item not working correctsapier2013-05-25
| * Move scriptapi to separate folder (by sapier)sapier2013-05-25
| * Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
| * Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija2013-05-22
| * Fix disappearing of wielditemPilzAdam2013-05-21
| * Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl2013-05-21
| * Dont animate changing wielditem from hand to handPilzAdam2013-05-20
| * Add menu_header.png and remove old, unused texturesPilzAdam2013-05-20
| * Fix typo in particle spawningMetaDucky2013-05-20
| * Save settings after dropping main menuelagin2013-05-20
| * Fix link in minetest.conf.exampleRuss2013-05-20
| * Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
| * Fix lava damage on player's upper bodykwolekr2013-05-19
| * Fix nearly all warningskwolekr2013-05-19
| * Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
| * Add a little animation when changing the wielded itemPilzAdam2013-05-20
| * Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-19
| * Fix EmergeThread names in logKahrl2013-05-19
| * Write mods that are not in world.mt into it at world startupPilzAdam2013-05-19
| * Dont load mods that have no entry in world.mtPilzAdam2013-05-19
| * Install mods/mods_here.txt instead of mods/minetest/mods_here.txtPilzAdam2013-05-19
| * Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
| * Fix regression of world loading caused by 81c863ackwolekr2013-05-19