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* Use gettext for more basic user interface stringsPerttu Ahola2012-06-04
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* Remove misdesigned exception from ReliablePacketBufferPerttu Ahola2012-06-04
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* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-04
| | | | messages
* Improve GUIMessageMenu (move and resize elements based on size of text)Perttu Ahola2012-06-04
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* Fix loading of old signsPerttu Ahola2012-06-04
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* Call this 0.4.dev-20120603Perttu Ahola2012-06-04
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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03
| | | | empty in minimal game
* Add can_dig callbackdarkrose2012-06-03
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* fix locked chest to not destroy denied items (minimal game)darkrose2012-06-03
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* Add fire visualization to minimal furnace menuPerttu Ahola2012-06-03
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* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
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* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-03
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-03
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* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
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* Fix loading of legacy chestsPerttu Ahola2012-06-03
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* Use proper furnace cook timePerttu Ahola2012-06-03
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-03
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-03
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* Lua implementation of furnace with visible active statedarkrose2012-06-03
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* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
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* minetest.get_craft_resultPerttu Ahola2012-06-03
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* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
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* Properly handle dropping of items from nodes, and disallow moving items ↵Perttu Ahola2012-06-03
| | | | directly between nodes
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
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* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Convert legacy chest inventory list "0" to "main"Perttu Ahola2012-06-03
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* Properly create metadata inventories in minimalPerttu Ahola2012-06-03
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* Improve GUIInventoryMenu error messages morePerttu Ahola2012-06-03
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* Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola2012-06-03
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* Random node metadata thingsPerttu Ahola2012-06-03
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* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
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* Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola2012-06-03
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* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
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* WIP node metadata, node timersKahrl2012-06-03
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* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-03
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* Check password hash validityPerttu Ahola2012-06-03
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* Fix MSVC build (pow type overload stuff)Perttu Ahola2012-05-31
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* Add support for putting modpacks directly into mod directoriesPerttu Ahola2012-05-21
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* Add better trace peudo-loglevel supportPerttu Ahola2012-05-20
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* Allow using --worldname for local game tooPerttu Ahola2012-05-20
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* Comment out unnecessary debug output in SettingsPerttu Ahola2012-05-20
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* --world listPerttu Ahola2012-05-20
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* Better description of static_spawnpoint in minetest.conf.examplePerttu Ahola2012-05-20
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* Update minetest.conf.example a bitPerttu Ahola2012-05-20
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* Tune smooth lighting a bitPerttu Ahola2012-05-20
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* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-19
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* Take out the "Privileges of foo are hidden from you." response of /privsPerttu Ahola2012-05-19
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* Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id ↵Perttu Ahola2012-04-15
| | | | already exists" failure
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
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