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Author
Age
...
*
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Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
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commit before some more radical changes
Perttu Ahola
2011-04-03
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copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03
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Removed lua stuff
Perttu Ahola
2011-04-03
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Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
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reverted mud to old texture
Perttu Ahola
2011-04-03
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tuned water texture and removed two debug prints from server
Perttu Ahola
2011-04-02
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Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
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commit before some radical changes
Perttu Ahola
2011-04-02
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mapgen work-in-progress
Perttu Ahola
2011-03-02
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mapgen tweaking
Perttu Ahola
2011-03-01
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tweaked mapgen
Perttu Ahola
2011-02-28
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fixed server sending wrong position of node removal
Perttu Ahola
2011-02-28
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tweaked mapgen
Perttu Ahola
2011-02-28
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added trees (very glitchy) and changed grass texture
Perttu Ahola
2011-02-28
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-
Perttu Ahola
2011-02-28
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A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
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/
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modified grass texture
Perttu Ahola
2011-02-28
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fixed 3d noise and made 2d noise faster
Perttu Ahola
2011-02-27
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3d noise stuff
Perttu Ahola
2011-02-26
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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
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modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24
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fixed a path in build system's packaging part
Perttu Ahola
2011-02-23
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updated scripting api a bit
Perttu Ahola
2011-02-23
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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removed an old comment
Perttu Ahola
2011-02-23
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Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...
Perttu Ahola
2011-02-23
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some tidying
Perttu Ahola
2011-02-21
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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video backend selection
Perttu Ahola
2011-02-19
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random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
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Set ambient light in inventory cube generation
Perttu Ahola
2011-02-18
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updated changelog
Perttu Ahola
2011-02-17
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removed duplicate "bmp"
Perttu Ahola
2011-02-17
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Better texture handling. Textures are not added to atlas if they are big, and...
Perttu Ahola
2011-02-17
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Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...
Perttu Ahola
2011-02-16
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fixed invalid block loading (the action is to generate a new one)
Perttu Ahola
2011-02-16
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small fixes: crack texture, server build on windows, configuration file examp...
Perttu Ahola
2011-02-16
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forgot some test code in...
Perttu Ahola
2011-02-16
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Hopefully fixed some of the errors in cmake's finding of irrlicht
Perttu Ahola
2011-02-16
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fixed slight error in server build
Perttu Ahola
2011-02-15
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updated changelog
Perttu Ahola
2011-02-15
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CMake working nicely on Windows, at least with MSVC. "Compiling on windows" s...
Perttu Ahola
2011-02-15
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might work good on cmake+msvc now
Perttu Ahola
2011-02-15
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still a little fix!
Perttu Ahola
2011-02-15
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Fix for windows
Perttu Ahola
2011-02-15
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Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
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mud gets now grass onto it when placed into sunlight. also removed three old ...
Perttu Ahola
2011-02-15
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smgr->drop() is now used in tile.cpp
Perttu Ahola
2011-02-15
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