| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
| |
the C++ side with proper script-defined initialization/destruction
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
With latest upstream L-Systems treegen.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Fixed the compiler not being able to determine which symbol it should
use when compiling Minetest as 64bit with Irrlicht 1.8+
|
| |
|
| |
|
| |
|
|
|
|
| |
MediaFetchThread
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
not ItemStack(s).
|
| |
|
| |
|
|
|
|
| |
shaders are used
|
| |
|
|
|
|
| |
like water
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|