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* Bugfix: don't highlight air nodes.RealBadAngel2014-09-18
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* Node highlighting.RealBadAngel2014-09-17
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* Fix typo in comment in chat.cppKahrl2014-09-14
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* Simplify and optimize schematic replacementsShadowNinja2014-09-11
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* Fix another typo in example configurationShadowNinja2014-09-11
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* Fix typo in default configuration fileWilliam Teder2014-09-11
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* Log unhandled exceptions in connectionthreads to errorstreamsapier2014-09-06
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* Fix access to invalid data on reception of packet with size 0sapier2014-09-06
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* Change screenshot colorformat properlyBlockMen2014-09-03
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* Don't save alpha channel in screenshots (fixes #1451)BlockMen2014-09-03
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* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
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* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
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* Save previously generated blocks on Mapgen blitbackkwolekr2014-09-01
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* Fix only one texture being updated on window resize breaking sidebyside and ↵sapier2014-08-29
| | | | topbottom 3d modes
* Fix interlaced 3d mode second image being flipped on compiling against ↵sapier2014-08-29
| | | | irrlicht >= 1.8
* Remove invalid doc about minetest.get_time_us()sapier2014-08-25
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* Add missing doc for minetest.get_us_time()sapier2014-08-25
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* Allow use all 6 faces for special tiles.RealBadAngel2014-08-25
| | | | Protocol version bump.
* Fix retval of entity.get_staticdata beeing lost while profiling is enabledsapier2014-08-24
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* Add lua exception handling test codesapier2014-08-23
| | | | Catch some error situations when mod used without thinking about it
* Fix LuaJIT exception wrapperKahrl2014-08-23
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* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
| | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
* Add video driver selection to settings menu (based uppon idea from ↵sapier2014-08-23
| | | | webdesigner97)
* Minimal game: add /dummyball <count> commandKahrl2014-08-23
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* Fix chat messages capturing mouse interactions for menu/formspecssapier2014-08-23
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* Use pause_fps_max also on multiplayerSmallJoker2014-08-22
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* Add ^[mask texture modifiersfan52014-08-22
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* Reduce time of red screen when damagedSmallJoker2014-08-22
| | | | 10 seconds in PvP is very long and annoying.
* ban.cpp refactoringSelat2014-08-22
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* Fix to to too two timessapier2014-08-22
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* Add player name length checkssapier2014-08-22
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* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-22
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* Improve timeout calculationsapier2014-08-22
| | | | gf
* Correct spelling mistakes in documentationrubenwardy2014-08-22
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* Fix wrong Icon name in minetest.desktopsapier2014-08-22
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* Remove buildable_to nodes without dropping item when replaced by a falling nodeCasimir2014-08-22
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* Pass light sources in blue channel of vertex color instead of decoded light ↵RealBadAngel2014-08-21
| | | | | | for all special drawtypes. Plus some style fixes and optimizations.
* Don't call a player event without having player to do a event forsapier2014-08-21
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* Fix caption of config mods button (simple menu)sapier2014-08-19
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* Mod profiling supportsapier2014-08-19
| | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
* Make scrollbar scale according to DPI and scaling factorsapier2014-08-16
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* Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel2014-08-16
| | | | from shaders.
* Revert "Fix inventory items blinking on item preloading"sapier2014-08-16
| | | | | The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it.
* Fix inventory items blinking on item preloadingsapier2014-08-16
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* Remove temporary file at safeWriteToFile()selat2014-08-16
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* Makefile support for build without leveldbsapier2014-08-16
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* Add sqlite3 backend hack for androidsapier2014-08-16
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* Fix the *CDP displaySmallJoker2014-08-15
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* Fix mainmenu game initialisationBlockMen2014-08-14
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* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
| | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.