index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Optimize item.lua
tenplus1
2017-03-10
*
GUI: Convert loading screen's progress bar to image (#5362)
kilbith
2017-03-10
*
CI: Add memleak checking using valgrind (#5350)
Loïc Blot
2017-03-06
*
Update .appdata and .desktop files
Juhani Numminen
2017-03-05
*
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
paramat
2017-03-05
*
Font: attempt fallback font, abort if no fonts found.
Auke Kok
2017-03-05
*
README.txt: Clarify loading of minetest.conf
Fixer
2017-03-05
*
Add minetest.spawn_falling_node(pos) (#5339)
zaoqi
2017-03-04
*
FormSpec: Add position and anchor elements (#5284)
adelcoding1
2017-03-04
*
Fixed spelling mistakes (#5312)
Bond-009
2017-02-27
*
Dungeongen: Add and improve parameters
paramat
2017-02-26
*
Fix crash that can be caused by the shutdown command. (#5292)
red-001
2017-02-25
*
Fix wrong meta key in item meta on ItemStack construction
rubenwardy
2017-02-22
*
Fix the documentation for `minetest.is_yes` (#5276)
red-001
2017-02-20
*
Fixes for colorwallmounted and colorfacedir nodes
Dániel Juhász
2017-02-18
*
Voxelmanip: Do not emerge or blit to blocks over map gen limit
paramat
2017-02-18
*
Multiplayer menu: fix attempt to open nonexistant image
kilbith
2017-02-18
*
Statbars.lua: Cache enable_damage setting
tenplus1
2017-02-18
*
Fix not being able to damage players in minimal (#5266)
red-001
2017-02-18
*
Use the `ARRLEN` macro in more places and remove an unused macro. (#5260)
red-001
2017-02-18
*
Add support for the new arguments of `request_shutdown` to the `/shutdown` ch...
red-001
2017-02-18
*
Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)
Auke Kok
2017-02-16
*
Cavegen: Place correct biome surface in tunnel entrances
paramat
2017-02-16
*
Objectpos over limit: Avoid crash caused by sector over limit
paramat
2017-02-16
*
Fix a small regression caused by e2ad76f.
red-001
2017-02-16
*
Fix >5 year old PlayerSAO deletion bug
sfan5
2017-02-15
*
FreeType: address font license issues (#5230)
Auke Kok
2017-02-14
*
Lighting: Update lighting at block loading
Dániel Juhász
2017-02-13
*
Mainmenu: Brighter text colours for readability
Hybrid Dog
2017-02-12
*
Footsteps: Fix offset footstep and shallow water sound bugs
paramat
2017-02-12
*
Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
*
Use tree to list mods rather than textlist
rubenwardy
2017-02-10
*
Revert "Plantlike: Fix visual_scale being applied squared (#5115)"
Craig Robbins
2017-02-10
*
Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Craig Robbins
2017-02-10
*
Add textures for air and ignore items (#5196)
Wuzzy
2017-02-10
*
Correct lua_api.txt docs related to meta (#5198)
rubenwardy
2017-02-10
*
Change default nodetimer_interval to 0.2s. (#5193)
Auke Kok
2017-02-09
*
Perform mesh animation only once per frame.
Lars Hofhansl
2017-02-09
*
OpenAL sound: Use a simpler distance model
paramat
2017-02-09
*
No longer auto-generate a 'guest####' player name when name is empty
red-001
2017-02-09
*
Fix android build
Loic Blot
2017-02-08
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
2017-02-07
*
Face shading: Add shade factor comments
paramat
2017-02-07
*
Add support for unix socket connection to redis (#5179)
Travis Burtrum
2017-02-06
*
Prevent SIGFPE on entity tile loading issue. (#5178)
Auke Kok
2017-02-05
*
Improve mesh shading (#5172)
numberZero
2017-02-05
*
Add per-stack descriptions using ItemStack Metadata
rubenwardy
2017-02-04
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
[prev]
[next]