| Commit message (Expand) | Author | Age |
* | Lua_api.txt: Naming convention for custom item/entity fields | Wuzzy | 2016-11-15 |
* | Mgv7: Add optional floatlands, disabled by default | paramat | 2016-11-15 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Rename nodeupdate and nodeupdate_single and make them part of the official API | est31 | 2016-11-14 |
* | Install texture_packs.txt to DOCDIR | Yutao Yuan | 2016-11-13 |
* | Fix crash when attached object no longer exists | Rogier | 2016-11-13 |
* | Add control information to player interacts (#4685) | raymoo | 2016-11-12 |
* | Nodeupdate: Remove documentation in lua_api.txt | paramat | 2016-11-12 |
* | Halo: Highlight selected face | RealBadAngel | 2016-11-12 |
* | Fixed tooltips not resizing with \n (#4766) | lisacvuk | 2016-11-11 |
* | Fix incorrect distance computation for visible blocks (#4765) | Rogier-5 | 2016-11-11 |
* | Fix mob deserialization errors in the client (#4743) | Rogier-5 | 2016-11-10 |
* | Occlusion culling: Add comments, minor code improvements | paramat | 2016-11-09 |
* | Conf.example: Document block_send_optimize_distance | Lars Hofhansl | 2016-11-08 |
* | Sky: Draw bottom of the sky box in 'cloudy fog color' | Lars Hofhansl | 2016-11-08 |
* | Retrieve mapblocks from the server in a sphere, not a cube | Lars Hofhansl | 2016-11-08 |
* | Occlusion culling: Fix 'end offset' distance, half this for centre point | Lars Hofhansl | 2016-11-08 |
* | Don't use reduced vertical limits for mapblock send and generation | Lars Hofhansl | 2016-11-07 |
* | Builtin/../falling: Fix bugs caused by 'ignore' nodes | paramat | 2016-11-07 |
* | Privileges: Only give singleplayer 4 basic privs | Wuzzy | 2016-11-07 |
* | Windows: Add manifest file and set "High DPI Aware" true | adrido | 2016-11-07 |
* | MSVC: Generate debug information for release builds (#4674) | SmallJoker | 2016-11-06 |
* | Separate optional from required mod dependencies in main menu (#4721) | Wuzzy | 2016-11-05 |
* | PlayerSAO saving fix (#4734) | Ner'zhul | 2016-11-05 |
* | Fix memory leak in ::safeLoadFile (#4730) | Zeno- | 2016-11-05 |
* | Remove unused shader matrices. (#4723) | lhofhansl | 2016-11-04 |
* | Cycle directly to nothing shown instead of showing the profiler graph again | lhofhansl | 2016-11-04 |
* | Add debug priv, and allow player to display the scene as wire-frame. (#4709) | lhofhansl | 2016-11-04 |
* | Add minetest.get_server_uptime() function to Lua API (#4702) | Brandon | 2016-11-02 |
* | Add version API | ShadowNinja | 2016-10-31 |
* | Lua voxelmanip: Add optional buffer param for 'get param2 data' | paramat | 2016-10-31 |
* | Core.rotate_and_place: Remove unused call to get_look_pitch() | Auke Kok | 2016-10-31 |
* | Optionally disable optimization that causes underwater and cave rendering gli... | lhofhansl | 2016-10-30 |
* | Fix overloading problems mentioned by clang | Loic Blot | 2016-10-30 |
* | PlayerSAO/LocalPlayer refactor: (#4612) | Ner'zhul | 2016-10-30 |
* | Rename testsounds/ directory to sounds/ (#1984) | Hugo Locurcio | 2016-10-30 |
* | Add missing keyname_to_keycode function (needed on Android) | sfan5 | 2016-10-28 |
* | Add missing remoteplayer.cpp to Android build | Ner'zhul | 2016-10-28 |
* | Add unittests to test player saving/loading (#4679) | Ner'zhul | 2016-10-27 |
* | Cleanup | Dániel Juhász | 2016-10-27 |
* | Use node lighting for liquid spreading | Dániel Juhász | 2016-10-27 |
* | Improved lighting | Dániel Juhász | 2016-10-27 |
* | Document item use callbacks (#4668) | raymoo | 2016-10-27 |
* | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | 2016-10-26 |
* | Adding LuaError on attempt to assign vectors with values out of range | Foghrye4 | 2016-10-25 |
* | ParticleSpawner: fix offset being added twice | Gael-de-Sailly | 2016-10-25 |
* | Windows: dont link to libraries that are already linked by cmake | adrido | 2016-10-25 |
* | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | 2016-10-25 |
* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 |