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* Translated using Weblate (Portuguese (Brazil))Ian Giestas Pauli2016-05-01
| | | | | | Currently translated at 71.3% (617 of 865 strings) This is a merger of two commits.
* Translated using Weblate (French)Jean-Patrick G2016-04-30
| | | | | | Currently translated at 94.1% (814 of 865 strings) This is a merger of two commits.
* Fix POSIX C++11 buildShadowNinja2016-04-30
| | | | I broke this in 46fd114e9a4e05b74576dce682e24357363298e7.
* Fix prepreprocessor error in thread.h (related to C++11 threads)Craig Robbins2016-04-30
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* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
| | | | | | Correct parameter names mg_valleys to mgvalleys Remove biome NoiseParams from MapgenValleysParams Improve format of parameter code
* Fix race on thread creationShadowNinja2016-04-28
| | | | This often broke the threading tests on OSX.
* Upgrade Android build to Gradle build systemShadowNinja2016-04-28
| | | | | | The old Ant build system has been deprecated for a while and new development is focused on Gradle. I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory. I left the JNI files in the root directory.
* Avoid teleporting player if /teleport coords are out-of-rangetenplus12016-04-29
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* Android menu: Unified serverlistkilbith2016-04-28
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* Builtin: Add basic_privs settingrubenwardy2016-04-28
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* Mainmenu: Standardize the menu button order and sizesSmallJoker2016-04-28
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* Handle particle spawners in env and delete expired idsobneq2016-04-28
| | | | Rebased by Zeno (2016-04-2016)
* Android: Update dependencies, GMP was required as a dependencyMaksim Gamarnik2016-04-26
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* Inventory: Make ItemStack with different metadata not stackableXunto2016-04-26
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* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-25
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* Make GUIEngine use pause_fps_max not fps_maxgregorycu2016-04-24
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* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
| | | | | | Also, change the escape character to the more standard \x1b Thus, it can be used in the future for translation or colored text, for example.
* Fix bug that was leading to oversized tooltips containing multiline text ↵Xunto2016-04-23
| | | | when it have multiple lines
* Fix mainmenu code downloading the public serverlist twice.Ekdohibs2016-04-22
| | | | | Also, fix a nil error that can happen sometimes in menu_handle_key_up_down
* CONTRIBUTING: disallow signed git commitsest312016-04-22
| | | | They break bzr-git, and bzr-git breaks the Minetest PPAs.
* Make logging use a fixed-length buffer to avoid race conditions.Ekdohibs2016-04-21
| | | | | | | Previously, race conditions occurred inside logging, that caused segfaults because a thread was trying to use an old pointer that was freed when the string was reallocated. Using a fixed-length buffer avoids this, at the cost of cutting too long messages over seveal lines.
* Biomes: Make dust fallback 'ignore' to fix y = 63 lightingparamat2016-04-21
| | | | | | The shadow bug at y = 63 was caused by dark air being placed as dust, when the biome dust was unspecified it was falling back to 'air' In dustTopNodes only dust == 'ignore' will disable dust placement
* Textures: Replace menu background fallback dirt_bg.png with empty sky textureparamat2016-04-21
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* Fix timer initialization.Auke Kok2016-04-21
| | | | | | | This fixes the problem that the first timer tick is an overrun and causes all timers to expire immediately. replaces #4003
* Mainmenu: Code cleaningkilbith2016-04-20
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* Mainmenu: Unify favorite servers with main serverlistkilbith2016-04-20
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* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-20
| | | | | | | | | | | | Previous mountain terrain generation was by necessity placing stone in air, this was removing air from any overgenerated structures such as tunnels, dungeons and large caves Moving it into the base terrain generation loop ensures that only 'ignore' is replaced generateRidgeTerrain: only return if node_max.Y < water_level - 16 Previously, if water level was set a few nodes above a mapchunk border the river channel was only partially excavated
* falling: walk 4 additional diagonally down directions.Auke Kok2016-04-20
| | | | | | | This seems very little cost and matches the old behavior more closely. This will cause some more falling nodes to get added to falling clusters. With the efficiency of the algorithm, this really doesn't do much damage.
* Mainmenu: Still support favorites if send_pre_v25_init is disabledest312016-04-15
| | | | | | | | | | | | | | | | | | | | | | | @SmallJoker has noted a bug that servers from the (local) main menu favorites list can't be opened. This commit fixes the bug by disabling any main menu based protocol checks for servers from the favorite list. Also, it fixes a second bug that happens when a server from the public serverlist doesn't send its supported protocol versions, most likely because its running a minetest older than commit [1]. Then we have shown an error msg that the server has enforced one specific protocol version. This was most likely not the case. Of course, we can't do anything better than do an assumption on the protocol versions if they are not known. That assumption should however be closest to the most often occuring case as possible. Also, some little cleanups. [1]: 5a0ed780f56a5225b3d7c5f64099586e390e5f39 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
* mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)SmallJoker2016-04-15
| | | Apply de morgan to simplify the logic.
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
| | | | Setting only loaded once, default value is to enable them.
* Fix inventory hud scalingrubenwardy2016-04-12
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* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-12
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* Mgv5: Optimise tunnels, add biome material in entrancesparamat2016-04-12
| | | | | | Place biome top node on tunnel entrance floor Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps
* Mgvalleys: Don't let cavegen place biome nodes everywhereparamat2016-04-12
| | | | | | | Fix use of 'air_above' bool so that biome nodes are only placed in tunnel floors Minor code improvements 'Continue' when massive cave air is placed
* Fix hotbar placement on displays with low screen densityPilzAdam2016-04-11
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* Minimap: revert change from RGBA to IndexedAuke Kok2016-04-11
| | | | | | @kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging.
* Convert nodeupdate to non-recursiveAuke Kok2016-04-11
| | | | | | | | | | | | | | This took me a while to figure out. We no longer visit all 9 block around and with the touched node, but instead visit adjacent plus self. We then walk -non- recursively through all neigbors and if they cause a nodeupdate, we just keep walking until it ends. On the way back we prune the tail. I've tested this with 8000+ sand nodes. Video result is here: https://youtu.be/liKKgLefhFQ Took ~ 10 seconds to process and return to normal.
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-10
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* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-10
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* Update CSRP-GMP to commit deaa11a7c29a73008est312016-04-10
| | | | | | | Backports 10 commits, with 8 commits actually affecting source code: https://github.com/est31/csrp-gmp/compare/695822e45d9ca48b75b4ec1af1b4eea19139f8b1...deaa11a7c29a730087380da231e785909ad21630
* Document hpchange callback ordering thing (#3981)raymoo2016-04-10
| | | | | | | | | Document hpchange callback ordering thing Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799. See also commit aa13baa30a45b0f834c23bd5c0407895eb8ec0ee "Add minetest.register_on_player_hpchange"
* Minimap: "North" indicator arrow for circle minimapAuke Kok2016-04-08
| | | | | | | | | | Related: #3730 This adds a simple, and small "North" indicator to the circular minimap. The indicator is in a classical triangle-like arrow with a little bit of shading to accentuate the shape and give it a little bit depth. The indicator is stuck exactly at the edge as far outwards as possible, and is not too intrusive but still easy enough to spot.
* Mainmenu: Refactor tab UI codeRui9142016-04-08
| | | | | | - Use local variables for tabs in place of globals - Merge together if statements where possible - Replace manual table searching code with indexof where possible
* Fix ncurses lookup on Arch LinuxDavid Knapp2016-04-08
| | | | | | | | Arch Linux doesn't put it's ncursesw includes inside an ncursesw directory. This script ends up setting USE_CURSES as true, but doesn't pick up any of the headers. https://bugs.archlinux.org/task/13994
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-08
| | | | | | Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps Move some old unused code in mgv7 to end of file
* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-07
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* Clearer explanation of [colorize with alphaSamuel Sieb2016-04-07
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* Fix #3955 (player dying on login).Nathanaël Courant2016-04-06
| | | | | | It was caused by player not moving because fall was prevented, but their velocity still increasing, causing fatal fall damage when world was finally loaded. This commit fixes it by setting player velocity to zero when the world around them is not loaded.
* Fix compiler warnings from "Add an option to colorize to respect the ↵Samuel Sieb2016-04-06
| | | | | | | destination alpha" Fix warnings added by commit 01ae43c48009f816f4649fae2f7f6997452aa6cf Fixes #3952