| Commit message (Collapse) | Author | Age |
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Cause: 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19
A rebase issue missed a rename from playerSAO to playersao.
Tested.
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- If the hand can dig a node the item wielded can't, allow to dig it anyway.
- Fix the API callbacks from setting the hand instead of the wielded item.
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* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
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Fix multiple death messages (#3565) and damage server logs after death.
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Bonus: make CI happy with the last rules fix
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* Proper support for continuation indents in clang format
* make src/wieldmesh.h proper and remove it from whitelist
* Add CLion default build directories in .gitignore
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Also fix spaces to tabs
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Move lint to dedicated shell permit to use it from your shell easily to check what is wrong
Also fix recent regressions in code style
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Currently translated at 69.4% (638 of 918 strings)
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Currently translated at 59.2% (544 of 918 strings)
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Currently translated at 96.0% (882 of 918 strings)
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Currently translated at 99.4% (913 of 918 strings)
Se isso se referir a Instrument builtin aa tradução é embutido
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Currently translated at 87.0% (799 of 918 strings)
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Currently translated at 67.8% (623 of 918 strings)
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Currently translated at 37.0% (340 of 918 strings)
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Currently translated at 66.4% (610 of 918 strings)
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Currently translated at 73.6% (676 of 918 strings)
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Currently translated at 24.8% (228 of 918 strings)
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Currently translated at 34.9% (321 of 918 strings)
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Currently translated at 73.0% (671 of 918 strings)
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Currently translated at 70.2% (645 of 918 strings)
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Currently translated at 17.4% (160 of 918 strings)
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Currently translated at 73.0% (671 of 918 strings)
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Currently translated at 72.9% (670 of 918 strings)
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Currently translated at 100.0% (918 of 918 strings)
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Currently translated at 3.9% (36 of 918 strings)
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Currently translated at 100.0% (918 of 918 strings)
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Currently translated at 13.5% (124 of 918 strings)
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Currently translated at 61.2% (562 of 918 strings)
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Currently translated at 69.4% (638 of 918 strings)
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Currently translated at 27.1% (249 of 918 strings)
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Currently translated at 99.3% (912 of 918 strings)
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Fixes parts of #5389.
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Delete LocalPlayer when ClientEnvironment (object owner) is destroyed
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Shorten 'readable names'.
Add a new advanced settings menu section for Biome API noises.
Various minor edits and improvements.
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Only mgv6 uses the tree functions from treegen.cpp.
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Future mapgens are likely to use this for magma and volcanos.
Remove the getting of lava source content id in mgvalleys.
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Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.
Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
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instead of src/ (#5473)
* Update embedded jsoncpp from unk version to 0.10.6
0.10.6 is last release without c++11
* Make jsoncpp more compliant with its amalgamate
Jsoncpp cpp file should be upper, make the library like it does in amalgamate
* Reorganization: move minetest embedded libs outside of source tree to /lib
* Fix a dead grep in LINT
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Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
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