Commit message (Collapse) | Author | Age | ||
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* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 | |
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* | Fix RUN_IN_PLACE broken due to invalid usage of assert | sapier | 2015-03-07 | |
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* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 | |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | |||
* | Improve Clouds::render mathematics | Loic Blot | 2015-03-07 | |
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* | Fix Android text bug (no text displaying) | Craig Robbins | 2015-03-07 | |
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* | Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons | paramat | 2015-03-07 | |
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* | Don't start a server for map migration | ShadowNinja | 2015-03-06 | |
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* | Clean up database API and save the local map on an interval | ShadowNinja | 2015-03-06 | |
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* | Biome API: Enable decorations placed on water | paramat | 2015-03-06 | |
| | | | | Add schematic decoration force placement flag | |||
* | Improve group-based connection between raillike nodes | BlockMen | 2015-03-05 | |
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* | l_get_modnames: Compare using std::sort instead of a custom function which ↵ | Loic Blot | 2015-03-05 | |
| | | | | does same work | |||
* | collisionMoveSimple: use std::vector instead of std::list, this improve the ↵ | Loic Blot | 2015-03-05 | |
| | | | | performances | |||
* | ProfilerGraph: Use std::list instead of std::vector | Loic Blot | 2015-03-05 | |
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* | Fix mapgen using unitialised height map values | Craig Robbins | 2015-03-06 | |
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* | Use std::queue for HTTPFetchRequest and std::vector for log_output instead ↵ | Loic Blot | 2015-03-05 | |
| | | | | of std::list | |||
* | Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | Loic Blot | 2015-03-05 | |
| | | | | | | | std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time | |||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 | |
| | | | | tile.hpp to src/client/ | |||
* | Server.cpp Use std::list instead of std::vector for playSound, ↵ | Loic Blot | 2015-03-05 | |
| | | | | fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions | |||
* | Server::AsyncRunStep: buffered_messages now uses std::vector instead of ↵ | Loic Blot | 2015-03-05 | |
| | | | | std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect | |||
* | Fix some rendering glitches | BlockMen | 2015-03-05 | |
| | | | | | - Fixes particle draworder - Fixes nodehighlighting | |||
* | Performance improvement: Use std::list instead of std::vector for ↵ | Loic Blot | 2015-03-05 | |
| | | | | | | request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths | |||
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 | |
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* | Fix memory leak in MapgenV6 | Craig Robbins | 2015-03-05 | |
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* | Cavegen, mgv5: Cleanup code | paramat | 2015-03-04 | |
| | | | | | Conf.example: Update mgv5 mapgen params Mgv7: Lava caves only below -256 | |||
* | Use std::vector instead of std::list in StaticObjectList and ↵ | Loic Blot | 2015-03-04 | |
| | | | | MutexedMap::getValues() | |||
* | ABMHandler and player_collisions use sequential read/write. Switch from ↵ | Loic Blot | 2015-03-04 | |
| | | | | | | std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time | |||
* | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector ↵ | Loic Blot | 2015-03-04 | |
| | | | | for better perfs | |||
* | We always know playerSAO when calling SendInventory. Using it instead of ↵ | Loic Blot | 2015-03-04 | |
| | | | | searching it via peer_id | |||
* | Radius parameter for /deleteblocks here | SmallJoker | 2015-03-05 | |
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* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 | |
| | | | | * This permit to cleanup the player checking loop | |||
* | ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed. | Loic Blot | 2015-03-04 | |
| | | | | | * setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value | |||
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 | |
| | | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls | |||
* | Remove unused m_wielded_item_not_sent | Loic Blot | 2015-03-03 | |
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* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 | |
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* | Send Player HP when setHP (or a setHP caller) is called instead of looping ↵ | Loic Blot | 2015-03-03 | |
| | | | | and testing the state change. | |||
* | Fix occlusion | Miguel Almeida | 2015-03-02 | |
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* | Fix narrow_to_wide_c (ANDROID) | Craig Robbins | 2015-03-02 | |
| | | | | | * Ensure converted string is NUL terminated * Restore logic to that used prior to 9e2a9b5 | |||
* | Mgv6: Add heightmap. Do not make large caves that are entirely above ground | paramat | 2015-03-02 | |
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* | Add /setpassword and /clearpassword logging | est31 | 2015-02-27 | |
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* | Add Turkish language | mahmutelmas06 | 2015-02-27 | |
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* | Update minetest.po | Rui | 2015-02-27 | |
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* | Revert "Fix particles draworder" (issue #2388) | Loic Blot | 2015-02-27 | |
| | | | | This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a. | |||
* | Change find_surface_nodes_in_area to find_nodes_in_area_under_air | Craig Robbins | 2015-02-27 | |
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* | Add find_surface_nodes_in_area LUA call which permit to only get the nodes ↵ | Loic Blot | 2015-02-27 | |
| | | | | which touch air. This permit to massively improve performance for mods like plantlife | |||
* | Wrap lines longer than 80 characters in lua_api.txt ...and minor formating ↵ | rubenwardy | 2015-02-27 | |
| | | | | changes | |||
* | Fix minor memory leak (Android) | Craig Robbins | 2015-02-27 | |
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* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 | |
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* | Add camera smoothing and cinematic mode (F8) | rubenwardy | 2015-02-25 | |
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* | Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested | Loic Blot | 2015-02-24 | |
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* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 | |
| | | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined |