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* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
* Decoration: Fix default parameter valueskwolekr2014-12-30
* Fix documentation for string functionsDiego Martínez2014-12-30
* Add support back for resolving group names in NodeResolverkwolekr2014-12-29
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
* Expose mapgen parameters on scripting initkwolekr2014-12-29
* Ignore downloaded public serverlist if public_serverlist is falseKahrl2014-12-30
* Center status text for better visibility.Kodexky2014-12-30
* Add extra buttons to Android GUI. All icons are licensed by freepik.com under...Kodexky2014-12-30
* Update Japanese TranslationRui2014-12-30
* Add util/bump_version.shKahrl2014-12-30
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
* Print unit test failures to dstreamkwolekr2014-12-29
* FontEngine: Don't use file extension to check font file compatibilitykwolekr2014-12-29
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...kwolekr2014-12-28
* Fix MSVC compiler warning about passing this pointer in initializer listsapier2014-12-28
* Faster string.split implementation.Diego Martinez2014-12-28
* MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fi...fz722014-12-28
* Skip further loading of client if there was an exit signalChristophe Piveteau2014-12-28
* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
* Cavegen: Fix copy & paste error (solves #2020)kwolekr2014-12-28
* Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat2014-12-28
* Ore: Add Vein ore typekwolekr2014-12-28
* Ore: Add Blob ore typekwolekr2014-12-28
* PseudoRandom: Expose constant PSEUDORANDOM_MAXkwolekr2014-12-28
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* VoxelManipulator: Remove unnecessary deallocation stepskwolekr2014-12-27
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Uncomment version patch fieldkwolekr2014-12-26
* Bump version to 0.4.11kwolekr2014-12-24
* Conf.example: Correct grammar and spelling. Shorten some lines. Move a few li...paramat2014-12-25
* Fix fs::GetRecursiveSubPaths trying to get directory lists for filesShadowNinja2014-12-24
* Large increase in performanceCraig Robbins2014-12-24
* Increase indentation throughout file for clarity. Correct mistakes. Shorten l...paramat2014-12-24
* State biome API heat and humidity noise parameters in positional formatparamat2014-12-24
* Conf.example: Fix typoparamat2014-12-23
* Update MinGW toolchain downloads used by travissfan52014-12-23
* Silence misc. warningskwolekr2014-12-23
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
* Update mapgen stuff in minetest.confparamat2014-12-22
* Temporarily fix always bright wieldhand with shaders enabledkwolekr2014-12-22
* Regenerate server_flags_creative.png from XCFKahrl2014-12-21
* Fix weird (and wrong) comment in test.cppKahrl2014-12-21
* lua_api.txt: improve noise documentation. Remove previous eased 3D noise form...paramat2014-12-20
* Re-add hacky fix for underwater grass, to fix mgv7 user's biomesparamat2014-12-20
* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21