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* Return step smoothing value to 23paramat2015-01-08
* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-07
* Remove accidentally added non-ft font filessapier2015-01-08
* Fix armv7 using arm arch while arm uses armv7sapier2015-01-08
* Fix direction property of HUDrubenwardy2015-01-07
* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-07
* Switch android build to external sqlite3sapier2015-01-07
* Fix andorid build errorsapier2015-01-07
* Implement X11 dpi autodetectionsapier2015-01-06
* Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492)sfan52015-01-06
* Fixes for androidsapier2015-01-06
* Add registered_ores and registered_decorationsShadowNinja2015-01-05
* Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins2015-01-05
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Fix off-by-one error in `string:split` implementation.Diego Martínez2015-01-04
* Exclude vertical mapblock borders when setting lightkwolekr2015-01-04
* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-04
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Fix broken android version due to new openssl not linking correct to curlsapier2015-01-05
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
* Fix forgotten favourite list image update of simple menusapier2015-01-04
* Re-add lost way to debug simple menu on PCsapier2015-01-04
* Switch to official openssl version and update to 1.0.1jsapier2015-01-04
* Remove freezemelt documentation from lua_api.txtCraig Robbins2015-01-04
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-04
* LuaVoxelManip: Error when given out-of-bounds areakwolekr2015-01-04
* Lighting: Fix nearly all issueskwolekr2015-01-04
* Update bundled SQLite to 3.8.7.4Kahrl2015-01-04
* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-03
* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-03
* Rewrite lua_api.txt into Markdown formatWuzzy2015-01-03
* More consistent progress bar from 0-100 on startupsapier2015-01-02
* Speedup initial android startup on some devices by factor 10 or moresapier2015-01-02
* Fix rounding error in font size making main menu and in game font sizes incon...sapier2015-01-02
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
* Mgv7: Remove range limits on mountain height to enable modification through ....paramat2015-01-01
* Fix map parameter load orderkwolekr2014-12-30
* Add display_gamma option for clientCraig Robbins2014-12-31
* Fix endian.h include for FreeBSDDmitry Marakasov2014-12-30
* Cleanup updateCameraDirection and fix random input not workingCraig Robbins2014-12-30
* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
* Decoration: Fix default parameter valueskwolekr2014-12-30
* Fix documentation for string functionsDiego Martínez2014-12-30
* Add support back for resolving group names in NodeResolverkwolekr2014-12-29
* Fix some lingering code style issueskwolekr2014-12-29
* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
* Expose mapgen parameters on scripting initkwolekr2014-12-29