| Commit message (Collapse) | Author | Age |
... | |
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
'getSpawnLevelAtPoint()' did not account for disabled mountains, it
was possible to be spawned in mid-air where a mountain surface would
have been.
Avoid check for river area if rivers are disabled.
|
|
|
|
| |
Fixes #4493.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Re-add documentation of noise parameter formats.
Re-add 'mgv5_np_ground' noise parameters in group format.
Both these were deleted through auto-generation of conf.example.
Add note to builtin/mainmenu/dlg_settings_advanced.lua that this
documentation must be preserved.
|
|
|
|
|
|
|
|
| |
The libraries updated in this commit were built with a set of scripts:
https://gist.github.com/sfan5/780c24313c164d34634e18677683b9a3
Building new library versions or just using a different MinGW version
is now way easier. This means Windows builds no longer need to use
ancient library versions just because nobody knows how to build them.
|
|
|
|
|
| |
This allows you to use an stdcall zlib (zlib1.dll instead of zlibwapi.dll)
when building Minetest for win32.
|
|
|
|
|
| |
This commit fixes #4516, though note that this will gradually fix MapBlocks
as they are used/modified and thus re-serialized.
|
| |
|
| |
|
|
|
|
|
|
|
| |
Fix a typo pointed out by @thecow275.
Also, use the deprecated notification system which respects the
deprecated_lua_api_handling setting.
|
|
|
|
|
|
|
|
| |
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
|
|
|
|
|
| |
Maximum is 14.
A value of 15 (reserved for direct sunlight) causes a lighting bug.
|
|
|
|
|
|
| |
Inverts the given channels of the base image.
Mode may contain the characters "r", "g", "b", "a".
Only the channels that are mentioned in the mode string will be inverted.
|
| |
|
|
|
|
| |
In lua_api.txt, make clear that 'place on' and 'spawn by' can be lists.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Adds CMakeLists.txt include to fix this issue:
$ cmake . -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE \
-DCMAKE_BUILD_TYPE=Release -DENABLE_CURL=TRUE -DENABLE_CURSES=FALSE \
-DENABLE_FREETYPE=TRUE -DENABLE_GETTEXT=FALSE \
-DENABLE_POSTGRESQL=FALSE -DENABLE_SOUND=FALSE -DENABLE_LUAJIT=TRUE \
-DIRRLICHT_SOURCE_DIR=$HOME/irrlicht-1.8.4 -LH
...
CMake Error at src/CMakeLists.txt:339 (check_library_exists):
Unknown CMake command "check_library_exists".
...
|
|
|
|
| |
This snuck in with the meshoptions patch and accidentally kills
degrotate plants. Thanks to @hybriddog for finding this.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Currently translated at 30.2% (271 of 895 strings)
Don't end with '\n'.
|
|
|
|
|
|
| |
Currently translated at 50.0% (448 of 895 strings)
This is a merger of two commits.
|
|
|
|
| |
Currently translated at 27.3% (245 of 895 strings)
|
|
|
|
| |
Currently translated at 98.5% (882 of 895 strings)
|
|
|
|
| |
Currently translated at 42.4% (380 of 895 strings)
|
|
|
|
| |
Currently translated at 42.4% (380 of 895 strings)
|
|
|
|
|
|
| |
Currently translated at 87.8% (786 of 895 strings)
Enhancements
|
|
|
|
| |
Currently translated at 64.9% (581 of 895 strings)
|
|
|
|
| |
Currently translated at 33.2% (298 of 895 strings)
|
|
|
|
| |
Currently translated at 99.5% (891 of 895 strings)
|
|
|
|
|
|
| |
Currently translated at 99.4% (890 of 895 strings)
This is a merger of two commits.
|
|
|
|
| |
Currently translated at 100.0% (895 of 895 strings)
|
| |
|
| |
|
|
|
|
| |
Fixes #4397
|
| |
|
|
|
|
|
| |
Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'.
Skips already registered users, so they can connect as usual.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Rebased and tuned version of Calinou's original pull request.
'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced
settngs.
This commit raises the limit to 70 which is suitable for sprinting.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Adds several new ways that the plantlike drawtype mesh can be changed.
This requires paramtype2 = "meshoptions" to be set in the node
definition. The drawtype for these nodes should be "plantlike".
These modifications are all done using param2. This field is now
a complex bitfield that allows some or more of the combinations to
be chosen, and the mesh draw code will choose the options based as
neeeded for each plantlike node.
bit layout:
bits 0, 1 and 2 (values 0x1 through 0x7) are for choosing the plant
mesh shape:
0 - ordinary plantlike plant ("x" shaped)
1 - ordinary plant, but rotated 45 degrees ("+" shaped)
2 - a plant with 3 faces ("*" shaped)
3 - a plant with 4 faces ("#" shaped)
4 - a plant with 4 faces ("#" shaped, leaning outwards)
5 through 7 are unused and reserved for future mesh shapes.
bit 3 (0x8) causes the plant to be randomly offset in the x,z
plane. The plant should fall within the 1x1x1 nodebox if regularly
sized.
bit 4 (0x10) causes the plant mesh to grow by sqrt(2), and will cause
the plant mesh to fill out 1x1x1, and appear slightly larger. Texture
makers will want to make their plant texture 23x16 pixels to have the
best visual fit in 1x1x1 size.
bit 5 (0x20) causes each face of the plant to have a slight negative
Y offset in position, descending up to 0.125 downwards into the node
below. Because this is per face, this causes the plant model to be
less symmetric.
bit 6 (0x40) through bit 7 (0x80) are unused and reserved for
future use.
!(https://youtu.be/qWuI664krsI)
|