Commit message (Collapse) | Author | Age | |
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* | reduce view bobbing slightly | Kahrl | 2011-09-21 |
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* | Create a separate scene manager for the wielded tool. This fixes the ↵ | Kahrl | 2011-09-21 |
| | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark). | ||
* | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 |
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* | Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵ | Kahrl | 2011-09-20 |
| | | | | has problems there | ||
* | Digging animation | Kahrl | 2011-09-20 |
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* | fix some normals | Kahrl | 2011-09-19 |
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* | Wielded tool updates, leaves and glass work now | Kahrl | 2011-09-19 |
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* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | ||
* | Added sprite extruder | Kahrl | 2011-09-19 |
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* | trying some view bobbing changes | Kahrl | 2011-09-18 |
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* | Oops, up vector is needed. | Kahrl | 2011-09-18 |
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* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 |
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* | Revert some changes that could lead to slower map transfer and increaed ↵ | Kahrl | 2011-09-16 |
| | | | | network load. | ||
* | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵ | Kahrl | 2011-09-15 |
| | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too. | ||
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 |
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* | inventory displays tool breakage bar again | Kahrl | 2011-09-08 |
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* | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 |
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* | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵ | Kahrl | 2011-09-08 |
|\ | | | | | | | doesn't work right yet | ||
| * | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | | | | | And some simple animation when trying to dig... | ||
* | | minor view bobbing improvements | Kahrl | 2011-09-08 |
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* | | make it slightly less annoying :o) | Kahrl | 2011-09-08 |
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* | | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 |
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* | | Commented out debug statements again | Kahrl | 2011-09-08 |
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* | | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
* | | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
| | | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | | Note about texture atlas | Perttu Ahola | 2011-09-07 |
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* | | Add note about trans_table_19. | Perttu Ahola | 2011-09-07 |
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* | Remove block file from disk when saved to database | Perttu Ahola | 2011-09-06 |
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* | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 |
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* | Make Connection::Send cancel silently if peer doesn't exist. | Perttu Ahola | 2011-09-06 |
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* | Update version number to something more proper for this stage of development ↵ | Perttu Ahola | 2011-09-06 |
| | | | | (0.2.201109xx_dev) | ||
* | Speed up periodical map unloading by moving beginSave() and endSave() to ↵ | Perttu Ahola | 2011-09-06 |
| | | | | outer loop in Map::timerUpdate() | ||
* | Merge remote-tracking branch 'queatz/sqlite-map' | Perttu Ahola | 2011-09-06 |
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| * | Cull empty lines... | JacobF | 2011-09-04 |
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| * | Files to database converter | JacobF | 2011-09-04 |
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| * | These numbers were well exceeding 2^32... | JacobF | 2011-09-04 |
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| * | Initial sqlite3 maps. | JacobF | 2011-09-02 |
| | | | | | | | | | | * The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there | ||
| * | Merge branch 'master' of ↵ | JacobF | 2011-09-02 |
| |\ | | | | | | | | | | /media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map | ||
| * | | Update to SQLite 3.7.7.1 | JacobF | 2011-09-01 |
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* | | | Fix bug in posix file/directory removal wrapper, as pointed out by kahrl | Perttu Ahola | 2011-09-06 |
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* | | | Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵ | Perttu Ahola | 2011-09-06 |
| | | | | | | | | | | | | inexisting cactus.png from texture atlas (replace with nothing because cactus is rare) | ||
* | | | allow specifying a fixed seed in the config file for generating the map ↵ | Kahrl | 2011-09-06 |
| | | | | | | | | | | | | (fixed_map_seed) | ||
* | | | Now SAOs will reflect changes to their temporary inventory object | JacobF | 2011-09-06 |
| | | | | | | | | | | | | | | | Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack | ||
* | | | Furnace was crashing stuff again | JacobF | 2011-09-02 |
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* | | | * Furnace would say it was overloaded when it had a non-cookable source | JacobF | 2011-09-01 |
| |/ |/| | | | | | | | * I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item. | ||
* | | Merge remote-tracking branch 'queatz/furnace-fix' | Perttu Ahola | 2011-08-31 |
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| * | | If there was no source item in a furnace it would cause a segmentation fault. | JacobF | 2011-08-30 |
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* / | Updated changelog | Perttu Ahola | 2011-08-31 |
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* | Merge remote-tracking branch 'kahrl/dissector' | Perttu Ahola | 2011-08-30 |
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| * | dissector branch: fix for doc/protocol.txt: CONTROLTYPE_DISCO is 3 | Kahrl | 2011-08-25 |
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