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* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-15
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* Dont sneak while flyingPilzAdam2012-12-11
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* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
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* Update READMEIlya Zhuravlev2012-12-07
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* Bump version to 0.4.4Perttu Ahola2012-12-06
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* Update GUI textsPerttu Ahola2012-12-06
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* draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser2012-12-06
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* fix screen flickering black when rendering to textureJürgen Doser2012-12-06
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* Set proper field background colors in Irrlicht 1.8Perttu Ahola2012-12-06
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* Raise default maximum render distance to 240Perttu Ahola2012-12-06
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* Fix automagic render distance tunerPerttu Ahola2012-12-06
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* Add #include guards to base64.hMatthew I2012-12-03
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* Try to add a bit of topside brightness when not using shadersPerttu Ahola2012-12-02
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* Tweak shader randomly a bitPerttu Ahola2012-12-02
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* Default to preload_item_visuals=truePerttu Ahola2012-12-02
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* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-02
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* Fix minetest.get_node_drops(). It should always return list of item names, ↵Ilya Zhuravlev2012-12-02
| | | | not ItemStack(s).
* Smooth day-night transitionsPerttu Ahola2012-12-02
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* Const-correct util/serialize.hPerttu Ahola2012-12-02
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola2012-12-02
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* Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola2012-12-02
| | | | like water
* Install shaders properlyPerttu Ahola2012-12-02
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* Remove accidental vim swap filePerttu Ahola2012-12-02
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* Add enable_shaders to minetest.conf.examplePerttu Ahola2012-12-02
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* Add checkboxes for shaders and on-demand item visual generationobneq2012-12-02
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* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
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* ShaderSource and silly example shadersKahrl2012-12-02
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* Add setting preload_item_visualsPerttu Ahola2012-12-02
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Modify some client log message levelsPerttu Ahola2012-12-02
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* New elements in formspec, item_image and item_image_button.RealBadAngel2012-12-01
| | | | Fixed also game bug drawing dragged item behind fields, buttons etc.
* Only check attachment for nodes with group attached_nodePilzAdam2012-12-01
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* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Merge support for anaglyph stereoPilzAdam2012-12-01
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| * Add anaglyph settings to minetest.conf.exampleMirceaKitsune2012-11-13
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| * Default anaglyph to 0.1MirceaKitsune2012-11-13
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| * Anaglyph stereo support, created by xyzMirceaKitsune2012-11-13
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* | Add the ability for client to check if image existsPerttu Ahola2012-11-30
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* | Log /grant and /revoke command usageDannyDark2012-11-30
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* | Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-30
| | | | | | | | by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
* | Ignore directories beginning with a "." when searching for modsMatthew I2012-11-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This is not a problem on POSIX systems (these directories are ignored by the POSIX implementation of fs::GetDirListing() in filesys.cpp), but these directories still are reported on Windows systems. This becomes a problem when mod authors use version control systems that create directories like ".git" or ".svn" and collectMods() picks up on them. It has also been suggested that ignoring such directories would allow for the easily disabling mods by inserting a "." in front of their name. This quick fix simply makes collectMods() ignore directories beginning with a ".".
* | Run scriptapi_on_shutdown() thread-safely and remove some old crapPerttu Ahola2012-11-30
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* | Add shutdown hook interface to Lua APIMatthew I2012-11-30
| | | | | | | | | | | | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called.
* | Add congestion control settings to minetest.confPerttu Ahola2012-11-29
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* | Full protocol 13 compatibility on server sidePerttu Ahola2012-11-29
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* | Make strict and non-strict protocol version checking to work more like expectedPerttu Ahola2012-11-29
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* | Allow server to accept protocol 13 clients altough they don't work too wellPerttu Ahola2012-11-29
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* | Ranged support of protocol version on server sidePerttu Ahola2012-11-29
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* | Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-29
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