| Commit message (Collapse) | Author | Age |
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The previous code did not work when the list did not start at index 0
of the inventory list (issue #779).
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The 50 ms delay causes frequent test failures on certain systems with
slow network stacks, these failures go away with the 100 ms variant.
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player_falling_damage.ogg when recieving falling damage
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existing models)
This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
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Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
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This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
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This should fix #730.
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