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...
*
Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...
Perttu Ahola
2011-11-29
*
Optimize map generator for the dynamic content ids a bit
Perttu Ahola
2011-11-29
*
Make added nodes give the corresponding NodeItem as of now (placeholder code)
Perttu Ahola
2011-11-29
*
Fix tool wear
Perttu Ahola
2011-11-29
*
Falling sand and gravel
Perttu Ahola
2011-11-29
*
Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
*
Fix crafted tools being a very tiny bit worn in default/init.lua
Perttu Ahola
2011-11-29
*
Remove crafting definitions from content_craft.cpp
Perttu Ahola
2011-11-29
*
Add classic crafting recipes to default/init.lua
Perttu Ahola
2011-11-29
*
Catch SerializationError in CCraftDefManager::getCraftResult()
Perttu Ahola
2011-11-29
*
Add note about craft_get_result() not being used anymore, but don't remove be...
Perttu Ahola
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Improve item serialization
Perttu Ahola
2011-11-29
*
Allow inputting nodename of MaterialItem in ItemSpec::checkItem
Perttu Ahola
2011-11-29
*
Fix another silly mistake making CONTENT_IGNORE definition not being what it ...
Perttu Ahola
2011-11-29
*
Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNORE
Perttu Ahola
2011-11-29
*
Actually fill in the NewNameGetter names to allow map generator operation and...
Perttu Ahola
2011-11-29
*
MapNode constructor to allow ndef+name
Perttu Ahola
2011-11-29
*
Initial node definition stuff
Perttu Ahola
2011-11-29
*
Fix camera MaterialItem draw logic
Perttu Ahola
2011-11-29
*
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
*
Improved MaterialItem (stores nodename)
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Add name field to ContentFeatures
Perttu Ahola
2011-11-29
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
*
Remove old comments
Perttu Ahola
2011-11-29
*
Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
*
Remove node content-dependent stuff from map.cpp
Perttu Ahola
2011-11-29
*
Remove content_mapnode.h and nodedef.h #includes
Perttu Ahola
2011-11-29
*
Remove content dependencies from mapblock.cpp
Perttu Ahola
2011-11-29
*
Remove #include <content_mapnode.h> from game.cpp
Perttu Ahola
2011-11-29
*
Saner sized sapling
Perttu Ahola
2011-11-29
*
Cut down content transfer verbosity
Perttu Ahola
2011-11-29
*
Cut down TextureSource verbosity
Perttu Ahola
2011-11-29
*
Improve loading screen and protocol
Perttu Ahola
2011-11-29
*
Clean nodefeat and content_mapnode a bit
Perttu Ahola
2011-11-29
*
Fix flowing water being always opaque
Perttu Ahola
2011-11-29
*
Fix MaterialProperties serialization (constant_time was missing)
Perttu Ahola
2011-11-29
*
Improve glass
Perttu Ahola
2011-11-29
*
Fix NDT_PLANTLIKE scaling to always keep the bottom at ground level
Perttu Ahola
2011-11-29
*
Replace direct irrlicht texture fetching in CAO content with TextureSource
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Node definitions transfer
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Clean more
Perttu Ahola
2011-11-29
*
Remove commented out code
Perttu Ahola
2011-11-29
*
Prepare more for node definition serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
Update inventory texture too
Perttu Ahola
2011-11-29
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