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* Merge remote-tracking branch 'queatz/mmb10'Perttu Ahola2011-08-30
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| * Middle mouse click will move 10 items around at a time.JacobF2011-08-25
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* | Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'Perttu Ahola2011-08-30
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| * | Don't remove furnace if something is inside it.JacobF2011-08-24
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* | Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape'Perttu Ahola2011-08-30
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| * | Merged 2 branches because they relied on each other.JacobF2011-08-25
| |/ | | | | | | | | | | | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
* | Merge remote-tracking branch 'queatz/privs'Perttu Ahola2011-08-30
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| * | If a user doesn't have build rights, don't allow them to move items to and ↵JacobF2011-08-23
| |/ | | | | | | from their inventory
* / The password box in the mainmenu is focused if there is already a name and ↵JacobF2011-08-23
|/ | | | address filled in
* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23
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* Inventory transparency; very loosely based on sapier's commits.Perttu Ahola2011-08-23
| | | | | Also contains some commented-out code for testing out different looks in the future.
* if creative mode and player has no build privileges, cannot drop items.Perttu Ahola2011-08-22
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* Fixed water mesh generation acting weird next to sandPerttu Ahola2011-08-22
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* Fix byte count in serialization of "F1000"Perttu Ahola2011-08-22
| | | | | Some access violations and segfaults and strange behaviour might have been caused by this.
* Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola2011-08-22
| | | | | -- TOCLIENT_OBJECTDATA: peer ID field is missing -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
* Hopefully fix 'dangling water'Giuseppe Bilotta2011-08-22
| | | | | If a block has (at least visible) liquids, the block below should also be flowed in.
* Possibly fixed the extremely rare PeerNotFound loop bug.Perttu Ahola2011-08-22
| | | | See explanation in http://2pktfkt.de/irc/minetest-delta/2011-08-22.html
* Update README.txtPerttu Ahola2011-08-22
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* Merge remote-tracking branch 'oblomov/me_cmd'Perttu Ahola2011-08-22
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| * Change way commands are displayed in chat windowGiuseppe Bilotta2011-08-22
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| * Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-22
| | | | | | | | This is just a chat window with the / text pre-loaded.
| * Send KEY_END when (re)creating a text inputGiuseppe Bilotta2011-08-22
| | | | | | | | | | This ensures that on creation and when resizing the cursor is at the end of the text rather than at the beginnig.
| * /me commandGiuseppe Bilotta2011-08-22
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| * Server now supports replies without prefixGiuseppe Bilotta2011-08-22
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| * Defines for server command context flagsGiuseppe Bilotta2011-08-22
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| * Remove distinction between /# and / commandsGiuseppe Bilotta2011-08-22
| | | | | | | | | | | | | | No need to make the server command syntax more complicated than necessary. If the need ever arise, we'll find some other way to distinguish the client commands. Also, the /# syntax is deprecated and will be made obsolete in time.
* | Merge remote-tracking branch 'oblomov/new_input'Perttu Ahola2011-08-22
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| * Overhaul the input systemGiuseppe Bilotta2011-08-22
| | | | | | | | | | This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
| * Fix typos in key namesGiuseppe Bilotta2011-08-22
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* | Flowing lava updates lightingPerttu Ahola2011-08-22
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* | Merge remote-tracking branch 'oblomov/liquid_fixes'Perttu Ahola2011-08-22
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| * | Optimize for viscosity 1Giuseppe Bilotta2011-08-16
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| * | Viscous fluidsGiuseppe Bilotta2011-08-16
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| * | Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta2011-08-16
| | | | | | | | | | | | | | | This should fix the remaining cases of fluid not advancing or not retreating.
| * | Let the liquids flow in the openGiuseppe Bilotta2011-08-16
| | | | | | | | | | | | No need to curb their spread artificially.
| * | Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta2011-08-16
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| * | Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta2011-08-16
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| * | Use defines for liquid levelsGiuseppe Bilotta2011-08-16
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| * | transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta2011-08-16
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* | | Merge branch 'lava'Perttu Ahola2011-08-22
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| * small fix to transformLiquidsPerttu Ahola2011-08-15
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| * Fixed liquid mesh generationPerttu Ahola2011-08-15
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| * Add lava to creative inventory (hmm, we're shortly running out of creative ↵Perttu Ahola2011-08-15
| | | | | | | | inventory space)
| * Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola2011-08-15
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| * Non-vertex-alpha texture material for lavaPerttu Ahola2011-08-15
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| * modified mapgen to generate less lavaPerttu Ahola2011-08-15
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| * Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola2011-08-15
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| * tuned lava/universal damage codePerttu Ahola2011-08-15
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| * lava!Perttu Ahola2011-08-15
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* | Implemented MEET_OTHERPerttu Ahola2011-08-16
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