aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Fix object visuals flashing brightly or disappearing when switching them at ↵Perttu Ahola2012-03-30
| | | | night
* Fix walking sound of other players (and other objects)Perttu Ahola2012-03-30
|
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!
* ObjectPropertiesPerttu Ahola2012-03-30
|
* minetest.register_chatcommand(cmd, def)Perttu Ahola2012-03-30
|
* Raise the player fall damage threshold to a much more fun levelPerttu Ahola2012-03-29
|
* Improve the look of fencesPerttu Ahola2012-03-29
|
* [transformN image modifierKahrl2012-03-29
|
* Simple fix for camera blinking black when jumping into ceiling with current ↵Perttu Ahola2012-03-29
| | | | smaller collision box
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29
|
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
|
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
| | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
|
* Modify minimal/give_initial_stuff to always give stuffPerttu Ahola2012-03-29
|
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵Perttu Ahola2012-03-29
| | | | leveldiff)
* Try a default day+night length of 20 minutes instead of 15Perttu Ahola2012-03-29
|
* Generate beachesPerttu Ahola2012-03-29
|
* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-29
|
* Remove unnecessary debug outputPerttu Ahola2012-03-29
|
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
|
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-29
| | | | until it is actually needed
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
|
* Add EnvRef:set_node()Perttu Ahola2012-03-28
|
* Add range option to PseudoRandom:next()Perttu Ahola2012-03-28
|
* Add blockseed to on_generatedPerttu Ahola2012-03-28
|
* Default to having fancy trees and 3d clouds turned onPerttu Ahola2012-03-28
|
* Add minetest.is_singleplayer()Perttu Ahola2012-03-28
|
* doc/lua_api.txt: minetest.get_worldpath(modname) -> minetest.get_worldpath()Perttu Ahola2012-03-28
|
* Correctly lock mutexes when the server sends MapEditEvents (could cause ↵Perttu Ahola2012-03-28
| | | | memory corruption)
* No occlusion culling when free_move is on and camera is inside groundPerttu Ahola2012-03-28
|
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-28
|
* Add PseudoRandom in Lua APIPerttu Ahola2012-03-28
|
* Tune skyboxPerttu Ahola2012-03-27
|
* Try to make background/fog/sky color selection work betterPerttu Ahola2012-03-27
|
* Set default minimum viewing range of 35 nodesPerttu Ahola2012-03-27
|
* Unrelated, but anyway: tune light levels againPerttu Ahola2012-03-27
|
* Tune cavesPerttu Ahola2012-03-27
|
* Fix deep ground cave generation a bitPerttu Ahola2012-03-27
|
* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-27
|
* Tune mapgenPerttu Ahola2012-03-27
|
* Set default maximum viewing range to a bit more than default server send ↵Perttu Ahola2012-03-27
| | | | range to make fog work well
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-27
|
* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-27
|
* Increase maximum generate distance now that generation might actually keep ↵Perttu Ahola2012-03-27
| | | | up with it
* Remove usage of mapgen::add_random_objects(block)Perttu Ahola2012-03-27
|
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-27
|
* Fix inexistent_top_provides_sunlight heuristic in make_block and remove ↵Perttu Ahola2012-03-27
| | | | clitch-causing optimization
* Remove some debug outputPerttu Ahola2012-03-27
|
* Tune block fetching to clients on serverPerttu Ahola2012-03-27
|
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes ↵Perttu Ahola2012-03-27
| | | | glitches currently)