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* Replace constant red hurt screen with fade out redPilzAdam2013-01-02
* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...Perttu Ahola2013-01-02
* Add InvRef:get_location()Perttu Ahola2013-01-02
* Call this 0.4.4-d1 because it has a protocol addition since 0.4.4Perttu Ahola2013-01-02
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* Bugfixes to item_image formspec methodRealBadAngel2013-01-02
* Fixed compile issues on windowsdannydark2012-12-30
* L-System treegenRealBadAngel2012-12-30
* Use aux1 to move fast when flyingPilzAdam2012-12-27
* Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno2012-12-27
* Fix 'longjmp causes uninitialized stack frame' in cURLPilzAdam2012-12-26
* Initialize all member variables of LuaEntitySAOPerttu Ahola2012-12-23
* Fixed two typos in wireshark lua file.DannyDark2012-12-23
* Fix keycodes (#325)Ilya Zhuravlev2012-12-23
* Prefer shared cURL library instead of the static one.Ilya Zhuravlev2012-12-21
* Fixed u64 ambiguous symbol errorDannyDark2012-12-20
* Tweak CMake files for cURLsfan52012-12-18
* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
* Fix falling damage when not flyingPilzAdam2012-12-17
* Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...Ilya Zhuravlev2012-12-17
* Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev2012-12-17
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-15
* Dont sneak while flyingPilzAdam2012-12-11
* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
* Update READMEIlya Zhuravlev2012-12-07
* Bump version to 0.4.4Perttu Ahola2012-12-06
* Update GUI textsPerttu Ahola2012-12-06
* draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser2012-12-06
* fix screen flickering black when rendering to textureJürgen Doser2012-12-06
* Set proper field background colors in Irrlicht 1.8Perttu Ahola2012-12-06
* Raise default maximum render distance to 240Perttu Ahola2012-12-06
* Fix automagic render distance tunerPerttu Ahola2012-12-06
* Add #include guards to base64.hMatthew I2012-12-03
* Try to add a bit of topside brightness when not using shadersPerttu Ahola2012-12-02
* Tweak shader randomly a bitPerttu Ahola2012-12-02
* Default to preload_item_visuals=truePerttu Ahola2012-12-02
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-02
* Fix minetest.get_node_drops(). It should always return list of item names, no...Ilya Zhuravlev2012-12-02
* Smooth day-night transitionsPerttu Ahola2012-12-02
* Const-correct util/serialize.hPerttu Ahola2012-12-02
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-02
* Get rid of jordan4ibanez's insane digging animation speedPerttu Ahola2012-12-02
* Fix tile MaterialType to make sense and make lava surface be shader'd lower l...Perttu Ahola2012-12-02
* Install shaders properlyPerttu Ahola2012-12-02
* Remove accidental vim swap filePerttu Ahola2012-12-02
* Add enable_shaders to minetest.conf.examplePerttu Ahola2012-12-02
* Add checkboxes for shaders and on-demand item visual generationobneq2012-12-02
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
* ShaderSource and silly example shadersKahrl2012-12-02