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* Mgfractal: Independant offset and slice params for mandelbrot and juliaparamat2015-10-11
| | | | | | | Player now spawns on julia set due to julia offset Add commented-out '#include profiler.h' for timetaker use Use v3fs to reduce number of parameters Tune tunnel width to match mgv7
* Fractal mapgen: Fix mysterious bugparamat2015-10-10
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* Clear list rings when loading a new formspecest312015-10-10
| | | | | | | | | Fixes a bug where the old list ring remained when a new formspec was displayed over the old one. This created the list-ring of the new formspec to be partly ignored. Thanks to @VanessaE to report the bug, and @DonBatman to produce the code that exposed it.
* Mapgen: Use mapgen-specific names for constants in headersparamat2015-10-09
| | | | | Update copyright years in all mapgens Add myself to copyright notices in mgv5 and mgv7
* Fractal mapgen: Add seabed and large pseudorandom cavesparamat2015-10-07
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* Android/Mapgen: Add fractal mapgen file to android makefilesparamat2015-10-06
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* Correct SRP documentationest312015-10-06
| | | | Previous statements were wrong.
* Add viewing range GUI settingkilbith2015-10-06
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* Mapgen: Add 4D fractal mapgenparamat2015-10-06
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* Mgv5: getGroundLevelAtPoint searches a larger rangeparamat2015-10-05
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* Translated using Weblate (Spanish)OdnetninI2015-10-05
| | | | Currently translated at 99.6% (277 of 278 strings)
* Translated using Weblate (German)pilino12342015-10-05
| | | | Currently translated at 100.0% (278 of 278 strings)
* Translated using Weblate (German)Luca Gronmaier2015-10-05
| | | | Currently translated at 100.0% (278 of 278 strings)
* Translated using Weblate (German)pilino12342015-10-05
| | | | Currently translated at 100.0% (278 of 278 strings)
* Translated using Weblate (German)Luca Gronmaier2015-10-05
| | | | Currently translated at 100.0% (278 of 278 strings)
* Translated using Weblate (Spanish)andrewgigena2015-10-05
| | | | Currently translated at 100.0% (278 of 278 strings)
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
| | | | Currently translated at 81.6% (227 of 278 strings)
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
| | | | Currently translated at 78.0% (217 of 278 strings)
* Translated using Weblate (Spanish)Laura Arjona Reina2015-10-05
| | | | Currently translated at 100.0% (278 of 278 strings)
* Translated using Weblate (Norwegian Bokmål)Christian Haug2015-10-05
| | | | Currently translated at 3.5% (10 of 278 strings)
* Translated using Weblate (Hungarian)way-hu2015-10-05
| | | | Currently translated at 92.8% (258 of 278 strings)
* Translated using Weblate (Spanish)Laura Arjona Reina2015-10-05
| | | | Currently translated at 100.0% (278 of 278 strings)
* Translated using Weblate (Spanish)Laura Arjona Reina2015-10-05
| | | | Currently translated at 100.0% (278 of 278 strings)
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
| | | | | | Currently translated at 66.5% (185 of 278 strings) Maybe it is better to describe allowed symbols instead of writing regex?
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
| | | | Currently translated at 46.4% (129 of 278 strings)
* Translated using Weblate (German)pilino12342015-10-05
| | | | Currently translated at 99.2% (276 of 278 strings)
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-10-05
| | | | Currently translated at 100.0% (278 of 278 strings)
* Translated using Weblate (German)Tim2015-10-05
| | | | Currently translated at 98.9% (275 of 278 strings)
* Translated using Weblate (German)pilino12342015-10-05
| | | | Currently translated at 98.9% (275 of 278 strings)
* Translated using Weblate (German)Tim2015-10-05
| | | | Currently translated at 98.9% (275 of 278 strings)
* Translated using Weblate (German)pilino12342015-10-05
| | | | Currently translated at 98.9% (275 of 278 strings)
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-10-05
| | | | Currently translated at 0.0% (0 of 278 strings)
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-10-05
| | | | | | Currently translated at 100% (0 of 0 strings) Created new translation.
* Translated using Weblate (Esperanto)Tim2015-10-05
| | | | Currently translated at 99.2% (276 of 278 strings)
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
| | | | | | | | | This might break some mods, but it is important for all uses of the param2 to be documented. This doesn't need a serialisation version or network protocol version change, as old clients will still work on new servers, and it is bearable to have new clients getting non rotated plants on old servers.
* Allow setting chunksize in core.set_mapgen_paramskwolekr2015-10-04
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* Hide mapgens from main menu not intended for end userskwolekr2015-10-04
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* Add emerge completion callback mechanismkwolekr2015-10-04
| | | | Major refactor of emerge.cpp and Map::init/finishBlockMake
* doc: Update node callback documentationkwolekr2015-10-04
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* Remove redundant code in player interact handlerkwolekr2015-10-04
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* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
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* Added minetest.wallmounted_to_dirFernando Carmona Varo2015-10-04
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* Fix MinGW 32-bit buildShadowNinja2015-10-03
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* Add get_biome_id(biome_name) callbackDuane Robertson2015-10-02
| | | | | | | It returns the index used in mg->biomemap for a given biome name. The biomemap is useless without this unless you re-register all existing biomes, which could cause problems for anyone else trying to use biomemap. With this, you can quickly create a lookup table of ids and names.
* Add environment variable MINETEST_WORLD_PATHSmallJoker2015-10-02
| | | | Also add PATH_DELIM for Windows compatibility.
* Mapnode: Replace rotateAlongYAxis with improved versionparamat2015-10-02
| | | | | | Get facedir by using lowest 5 bits of param2 and limiting to 23 More robust, frees up higher param2 bits for other uses Change lookup table and table index to u8
* Fix some SRP issuesest312015-09-30
| | | | | -> Remove memory allocation bugs -> Merge changes from upstream, enabling customizeable memory allocation
* Some map border related fixesest312015-09-29
| | | | | | | | | | | | | 1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
* Don't serialize StaticObjectList with > 65535 objectsKahrl2015-09-29
| | | | | | | | | | Because the count is serialized as u16, this would cause overflow. If minetest later deserialized a mapblock with an incorrect static object count, it would be unable to find the NameIdMapping (which comes after the StaticObjectList) and abort with an error such as "Invalid block data in database: unsupported NameIdMapping version" (issue #2610).
* Decorations: Remove error message 'chunksize not divisable by sidelen'paramat2015-09-26
| | | | | | | Sidelen larger than 16 is essential for low density decorations With sidelen > 16 chunksize may not be divisable by sidelen if chunksize is changed, in this situation setting sidelen = chunksize is desirable and should not create error messages.