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...
*
Fix MSVC build
SmallJoker
2014-12-05
*
Recalculate normals for mesh #0. Fix for issue #1902.
RealBadAngel
2014-12-05
*
(INTERIM) Make sizes of the font in formspecs consistent and not so large
Craig Robbins
2014-12-05
*
Optimise VoxelManipulator::copyFrom
Craig Robbins
2014-12-04
*
Right mouse button behaviour for craft/inventory If right mousebutton clicked...
Craig Robbins
2014-12-04
*
Make dropped items larger and rotate faster
Calinou
2014-12-04
*
Settings: Various setting group fixes and enhancements
kwolekr
2014-12-04
*
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...
paramat
2014-12-03
*
Settings: Fix getNoiseParamsFromValue()
kwolekr
2014-12-02
*
Use setting groups for NoiseParams
kwolekr
2014-12-02
*
Fix style of comment in minetest.conf.example
Kahrl
2014-12-01
*
Add fontengine.cpp to Android.mk
Kahrl
2014-12-01
*
Fix settings callback "call" lost on rebase
sapier
2014-12-01
*
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
*
Fix build
Craig Robbins
2014-12-01
*
LuaSettings: Sanitize setting name strings
kwolekr
2014-11-30
*
Fix segfault at exit caused by non grabbed font
Kahrl
2014-11-30
*
settings: Add setting groups and multiline entries
kwolekr
2014-11-30
*
Make hud use fontengine too
sapier
2014-11-30
*
Scale form elements consistently
Zefram
2014-11-30
*
Implement proper font handling
sapier
2014-11-30
*
noise: Throw exception on noise allocation failure
kwolekr
2014-11-29
*
Fix MSVC compiling error (argc/argv not available to pass to init_gettext)
SmallJoker
2014-11-29
*
Improve Lua API documentation
Ciaran Gultnieks
2014-11-28
*
Update minetest.po (Japanese)
Rui
2014-11-28
*
Fix regression with command line --go option
Craig Robbins
2014-11-28
*
Add minetest.copy_table(table) To get rid off the "table references"
SmallJoker
2014-11-27
*
Don't corrupt stepheight when setting other properties
Ciaran Gultnieks
2014-11-26
*
Wield: always obey anisotropic_filter setting, not just for hi res textures
Kahrl
2014-11-26
*
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
Kahrl
2014-11-26
*
added enable_build_where_you_stand option
Sokomine
2014-11-27
*
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-26
*
Fix some undeclared global variables
Craig Davison
2014-11-26
*
Only set the camera update keymap when using a debug build
rubenwardy
2014-11-26
*
Fix Android main menu crash, and user data directory check.
Kodexky
2014-11-26
*
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
*
Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
*
Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...
dvere
2014-11-25
*
Make duplicate warning checks file and line specific
ShadowNinja
2014-11-23
*
Fix console spaming by debug function on mod checking for global variable to ...
sapier
2014-11-23
*
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-23
*
Fix regression with USE_REDIS (refactor_main)
Craig Robbins
2014-11-23
*
refactor main.cpp
Craig Robbins
2014-11-23
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
*
Fix compiling if no endian.h found
Pavel Puchkin
2014-11-22
*
Update credits menu
ShadowNinja
2014-11-21
*
serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
*
Optimise getTileInfo()
Craig Robbins
2014-11-21
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