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* Fix code style of async APIShadowNinja2014-04-27
* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
* Only push the Lua error handler onceShadowNinja2014-04-27
* Add support for dpi based HUD scalingsapier2014-04-27
* Client: Don't crash if trying to draw too many items from inventory in HUDPerttu Ahola2014-04-27
* Move the old stuff to docBlockMen2014-04-25
* Remove useless MSVC project filesBlockMen2014-04-25
* Fix directional fog color in front viewBlockMen2014-04-25
* Update documentation on is_ground_contentShadowNinja2014-04-24
* Revert "Add backtrace to error function"ShadowNinja2014-04-24
* Fix lost pause support in singleplayersapier2014-04-24
* Fix argument type of the RaiseException() functionFessWolf2014-04-23
* Revert binary database block position encodingShadowNinja2014-04-23
* Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky2014-04-23
* Fix formspec replacement handling for in game formspecssapier2014-04-22
* make formspec textarea wordwrapRealBadAngel2014-04-22
* Add missing ip address to player join log entrysapier2014-04-21
* Textureable sun and moon.RealBadAngel2014-04-21
* Fix red background missing in deathscreensapier2014-04-21
* Fix chat console not working anymoresapier2014-04-20
* Fix macro ARRAYSIZE name collision on windowssapier2014-04-20
* Reduce log level for incoming crap packetssapier2014-04-19
* Fix win32 build (typo in jthread lock cleanup)sapier2014-04-19
* Replace deathscreen by formspec variantsapier2014-04-19
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
* Use narrow_to_wide in gettext instead of os dependent conversion fctsapier2014-04-19
* jthread remove locks that aren't absolutely requiredsapier2014-04-19
* Add support for threadnames on BSD, Windows (MSVC-only), and OSXShadowNinja2014-04-19
* Fix warningsproller2014-04-19
* Remove liquid_finite and weatherproller2014-04-18
* Add redis database backendSfan52014-04-16
* Fix invalid liquid lighting.RealBadAngel2014-04-16
* Use bit shifts rather than multiplication in block position encodingShadowNinja2014-04-15
* Use binary operators rather than "Python modulo" in decoding block positionsShadowNinja2014-04-15
* Fix all warnings reported by clangSfan52014-04-15
* Fix problem with newer MinGW runtimesSfan52014-04-14
* Add checks for nil in minetest.afterShadowNinja2014-04-13
* Reorder initialization of member variables to make GCC happyShadowNinja2014-04-13
* Use integers instead of float valuesBlockMen2014-04-12
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Fix write and read S32 vectorsBlockMen2014-04-12
* Fix MSVC buildBlockMen2014-04-12
* Fix broken Ipv4 serialization on win32sapier2014-04-11
* Fix broken win32+bsd buildsapier2014-04-11
* Fix crash when teleporting near unknown nodeBlockMen2014-04-11
* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
* Add support for named threads (atm linux only)sapier2014-04-09
* Make config honor build system specified config definessapier2014-04-09
* Minor fixes for file/modlist download in mainmenusapier2014-04-09