summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Decoration: Handle facedir and wallmounted param2types with schematic rotationkwolekr2013-07-08
|
* Remove note in lua-api.txt that there are no vector helper functionsPilzAdam2013-07-08
|
* Make sure that coordinates passed to /teleport are actual numbersPilzAdam2013-07-08
|
* Move math.hypot() to misc_helpers.lua and fix zero-division errorShadowNinja2013-07-07
|
* Lua main menu: Fix world creation dialogkwolekr2013-07-07
|
* Set numeric locale in Lua in main menuPilzAdam2013-07-08
|
* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
|
* Fix many formspec menu bugssapier2013-07-07
|
* Fix parseColor, change remaining colorkeys to new format, fix Contributor listSfan52013-07-07
|
* When server sends late media, log to errorstream instead of crashing.Kahrl2013-07-07
| | | | | | | | Do a check for valid num_files before doing assert(!m_mesh_update_thread.IsRunning()); In particular, don't execute the assertion if all media has already been received.
* Handle 0 vectors in vector.normalize()ShadowNinja2013-07-07
|
* include mathconstants.h in numerics.cppVincent Heuken2013-07-07
|
* Add vector helpersShadowNinja2013-07-07
|
* BiomeDefManager: Fully initialize default biomekwolekr2013-07-06
|
* Mapgen V7: Fix out-of-bounds array accesskwolekr2013-07-06
|
* LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectskwolekr2013-07-06
|
* Decoration: Remove usage of multi-character constantskwolekr2013-07-06
|
* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
|
* Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr2013-07-06
|
* Fix possible NULL dereference in createExtrudedMeshKahrl2013-07-06
|
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-05
| | | | | Also write something about rebuilding shaders to infostream in Client::afterContentReceived()
* Improve finite liquid distribution, fix small bugproller2013-07-05
|
* Throw exception instead of assert on nested reliable packetsKahrl2013-07-04
| | | | Fixes a denial of service vulnerability, issue #784
* Add texture bumpmapping feature.RealBadAngel2013-07-04
|
* Whoever called a function parameter m_device is fired without notice.Kahrl2013-07-03
|
* Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new ↵kwolekr2013-07-03
| | | | worlds not saving index
* Change debug optimization level back to -O1kwolekr2013-07-02
|
* Update wiki urlBlockMen2013-07-03
|
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
| | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).
* Fix possible 0 pointer accesssapier2013-07-02
|
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
|
* Cavegen: Prevent caves from occuring above ground level, and superfluous ↵kwolekr2013-07-01
| | | | mixing of lava and water in caves
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
|
* Remove unnecessary debug output in node_dig()PilzAdam2013-07-02
|
* Infinite tools in creative modeLord89James2013-07-02
|
* Fix i18n of some strings.arsdragonfly2013-07-02
|
* Decoration: Add schematic rotation supportkwolekr2013-07-01
|
* Disable collision fix, its broke unit testsproller2013-07-01
|
* Fix sand, gravel falling stuckproller2013-06-30
|
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr2013-06-29
| | | | light and liquid updates
* Optimize liquid queue on generate map for liquid_finiteproller2013-06-30
|
* Update documentation for get_mapgen_objectkwolekr2013-06-29
|
* Add Lua VoxelArea methods: contains, containsp, containsikwolekr2013-06-28
|
* Make generated water a shade darker to match up with older versionskwolekr2013-06-28
|
* Add voxelarea.lua helper to builtinkwolekr2013-06-28
|
* Dont write player files all the timePilzAdam2013-06-28
|
* Apply various fixes to several thingskwolekr2013-06-27
|
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-27
| | | | back to map
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
|
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
|